Flash Professional CS5 Digital ClassroomTM
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|Format:||Paperback / softback, 464 pages|
|Published In: ||United Kingdom, 23 July 2010|
Learn Flash in a flash with this training DVD and full-color book! Adobe Flash is used by designers, game programmers, and hobbyists to create interactive Web sites, digital experiences, and mobile content. The latest release of Flash promises exciting new capabilities and this book-and-DVD training package makes learning the new features of Flash less intimidating. Fifteen self-paced lessons encourage you to discover essential skills and explore new aspects of Flash. The tutorials featured on the DVD are each approximately five minutes long and supplement the concepts and features covered in the lessons. * Features full-color, step-by-step tutorials that complement the topics covered in each lesson * Demonstrates the basics of using the newest release of Flash, such as using layers and instances to build animation sequences * Covers intermediate and advanced capabilities, such as using ActionScript to create interactive Web page components Jam-packed with information, this book takes you from Flash basics through intermediate-level topics and helps you find the information you need in both print and video.
About the Author
Fred Gerantabee is an expert Flash and Silverlight designer, developer, and instructor. He has served as the training manager for AGI Training, and currently leads the UI/UX Development team at BrandWizard Technologies in New York. The AGI Creative Team develops and delivers training programs through the American Graphics Institute.
Table of Contents
Starting Up. About Flash Digital Classroom. Prerequisites. System requirements. Starting Adobe Flash Professional CS5. Resetting the Flash workspace. Loading lesson files. Working with the video tutorials. Setting up for viewing the video tutorials. Viewing the video tutorials with the Adobe Flash Player. Hosting Your Flash content and web sites. Additional resources. Lesson 1: Flash CS5 Jumpstart. Starting up. What is Flash? About Flash Player. Flash file types. Creating a new document. Setting up your new document. Saving your Flash document. Opening documents. The Flash workspace. The Stage and work area. The Flash Tools panel. The Property Inspector. Panels and panel groups. The Timeline. Practicing with the Flash tools. The drawing and selection tools in action. Using gradient and color tools. Animation in action. Getting help. Support forums. Moving forward. Lesson 2: Getting Started with the Drawing Tools. Starting up. Drawing in Flash. Using the Merge Drawing mode. Creating artwork in Merged Drawing mode. Working with Drawing Objects. Putting it all together. Using the Line tool. Using the Pen tool. Using the Add and Delete Anchor Point tools. Using the Combine Objects menu. Using the Primitive tools (Smart Shapes). Using the Oval Primitive tool. The Rectangle Primitive tool. Adding text to your artwork. New & Improved: Flash TLF Text. New: Working with Threaded and Multi-Column Text. Adding filters. Working with colors. Getting set up. Creating gradients. Using opacity with gradient colors. Creating custom colors. Saving a custom color set. Organizing and layering graphics. Working with layers. Arranging, locking, and hiding layers. Creating layer folders. Transforming graphics. The Transform menu and Free Transform tool. The Transform panel. Transforming gradients. Lesson 3: Using Symbols and the Library. Starting up. What are symbols? A look at the Library panel. Creating symbols. Converting a graphic to a symbol. Creating blank symbols. Building artwork with symbol instances. Positioning and snapping in symbol instances. Editing and duplicating symbols. Editing symbols in place. Modifying individual symbol instances. Modifying instance color. Fine-tuning your background. Duplicating symbols. Adding graphics and text to your banner. Swapping symbols. Managing the Library. Organizing symbols with folders. The Move To command. Deleting items from the library. Controlling library views. Wrapping up. Lesson 4: Advanced Tools. Starting up. Working with gradients. Adjusting gradients with the Gradient Transform tool. Flash CS5 tools for advanced drawing. Spraying symbols. Masking. Introducing the Deco tool. Advanced Deco tool techniques. The Deco Tool's new options. Introduction to IK tools. Lesson 5: Creating Basic Animation. Starting up. Introducing keyframes and the Timeline. Layers. Frames and keyframes. Building animation: Enter the tween. Tween layers and automatic keyframing. Tweening multiple objects. Previewing animation with Test Movie. Moving and transforming tween paths. Incorporating color effects and scaling. Introducing the Motion Editor. Modifying the animation using the Motion Editor. Tweening rotation. Controlling animation paths. Where did Motion Guide layers go? What happens to my existing Flash files that use Motion Guide layers? How do I create a motion guide if I still want to? Morphing graphics and colors with shape tweens. Shape tween basics. Legacy techniques: Creating classic tweens. Adding color effects and scaling to a classic tween. (Re)creating motion guides for classic tweens. Troubleshooting Motion Guides. Adjusting animation with onion skinning. Looking ahead. Lesson 6: Advanced Animation. Starting up. Copying, pasting, and saving animation. Using Copy and Paste Motion. Creating Motion Presets. Applying Advanced Easing Behavior. Animating Masks. Creating Animation with IK Poses. Sequencing Animation. Shifting, Moving, and Extending Tween Spans. Rendering and Animating in 3D. The 3D Rotation tool. The 3D Translation tool. Fine-Tuning tweens with the Motion Editor. Adding shape tweens and shape hints. Creating Shape Hints. Lesson 7: Customizing Your Workflow. Starting up. Customizing workspace layouts. Opening the completed file. Working with panels. Collapsing and storing panels. Managing workspaces. Setting preferences. Keyboard shortcuts. Visual aids for alignment. Rulers and guides. Guide layers. Advanced alignment. Refining your aligned objects. Lesson 8: Working with Imported Files. Starting up. Import formats. Importing still images. Viewing the completed lesson file. Import a bitmap image. Adding text. Swapping out an imported file. Modifying imported artwork. Updating imported files. Importing Photoshop files. Importing a layered Photoshop file. Importing Illustrator artwork. Animating the bat. Lesson 9: Introducing ActionScript. Starting up. Exploring the lesson file. What is ActionScript? ActionScript 2.0 or 3.0: Which should you use? Where Do I Place ActionScript? New: The Code Snippets Panel. An important note about Publish settings. The Actions panel at work. Standard (default) script editing mode. Using Script Assist. Adding & removing actions. Adding actions to frames with the Code Snippets Panel. Adding a stop( ) action. Placing a goto action using the Actions Panel. Controlling Movie Clip Timelines. Functions. Wrapping up. Lesson 10: Creating Navigation Controls. Starting up. Working with button symbols. Building buttons. Adding text to a button. Duplicating and modifying buttons. Creating text-based buttons. Creating frame labels for ActionScript. Adding ActionScript: Events and event handlers. Understanding events. Responding to events with event handlers. Tying it all together with event listeners. Linking buttons to specifi c frames. Adding an event listener to a button. Linking buttons to a web site. Introducing navigateToURL( ) and URLRequest( ) . Lesson 11: Adding Sound to Your Movies. Starting up. Preparing sound files for Flash. Sample rate and bit depth. Editing your audio. Mono or stereo. Audio file formats. Importing sounds. Placing sounds on the Timeline. Adding sound to your slide show project. Adding the remaining narration. Adding sound effects to buttons. Placing Event sounds on button frames. Controlling sounds. Editing sounds. Trimming sound. Controlling sounds. Repeating and looping sounds. Looping sounds. Introducing the SoundMixer and stopAll( ) . More sync menu controls: stop and start. Start sounds. Stop sounds. Sound publishing options. Lesson 12: Introducing Movie Clips. Starting up. About movie clips. Creating movie clips. Laying the foundation: Your fi rst movie clip. Previewing movie clip animation from the main Timeline. Creating the landing gear. Combining movie clips and main Timeline animation. Nesting movie clips. Adding ActionScript to movie clip Timelines. Controlling movie clip playback. Adding some variation to the propellers. Tweening movie clips. Adding a second tween. Combining movie clips for complex animation. Adding filter effects to movie clips. Using the Filters panel. Creating a filter effect. Lesson 13: Working with Video. Starting up. Video in Flash: formats and fundamentals. The FLV and F4V Video Formats. Understanding video. Embedded versus linked video. The Flash Video format. Understanding codecs. Understanding the Adobe Media Encoder. Converting video with the Adobe Media Encoder. Working with embedded video. Adding embedded video to the Timeline. Building controls for embedded video. The Bandwidth Profiler. Working with linked video. Adding cue points in the Adobe Media Encoder. Adding linked video to the Timeline. New Feature: Live Preview. New: Adding Cue Points in the Property Inspector. Working with the FLVPlayback component. Lesson 14: Delivering Your Final Movie. Starting up. The publishing process. Publishing to the Web. Customizing the Publish settings. Publishing for the Desktop with Adobe AIR. About Digital Certifi cates. Installing Your New AIR Application. CD-ROM delivery. Creating a standalone projector. Using Export Movie. An overview of FTP. Using Adobe Device Central in Flash. Self study. Review. Lesson 15: What's New in Adobe Flash CS5? Starting up. Improved text features with the all-new TLF text engine. ActionScript made easier with the new Code Snippets panel. Improved Video Features. Live Preview. Enhanced Property Inspector. Spring Behavior added to IK Bones. Bitmap Editing with Adobe Photoshop CS5. New XFL File Format.
|Publisher: ||John Wiley & Sons Ltd|
|Dimensions: ||23.22 x 18.39 x 2.31 centimeters (1.08 kg)|