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Thorn, A
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Table of Contents

Mathematics - The Language of Numbers; Algebra; The Pictures of Mathematics; C++ and Programming; The Basics of C++; Variables, Constants and Arrays; Controlling Program Flow; Pointers; Functions; Data Structures and Classes; Memory Allocation and Strings; File I/O and Command Line Arguments; Algorithms; Game Programming; 2D games and ClanLib; ClanLib -- Core Classes; ClanLib - Scene Management; 3D games and OGRE 3D; Exploring OGRE 3D; Other Gaming Libraries - Install and Sound; Index.

About the Author

Alan Thorn is an independent game developer, mathematician, and freelance programmer with more than 11 years of industry experience. He currently works as a consultant for some of the largest corporations in the entertainment and leisure arena, helping to deliver interactive DVDs, content management systems, and artificially intelligent software. He is also the author of Introduction to Game Programming with C++, DirectX9 User Interfaces: Design and Implementation, and DirectX 9 Graphics: The Definitive Guide to Direct 3D.

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