Chapter 1: Making sprites
Chapter 2: Moving sprites
Chapter 3: Making shapes
Chapter 4: Collision Detection
Chapter 5: Animating Sprites
Chapter 6: Visual Effects and Transitions
Chapter 7: Mouse and Touch Events
Rex van der Spuy is a video game designer and writer. He s written Foundation Game Design with Flash, Advanced Game Design with Flash and Foundation Game Design with AS3.0. Rex has designed games and done interactive interface programming Agency Interactive (Dallas), Scottish Power (Edinburgh), DC Interact (London), Draught Associates (London), and the Bank of Montreal (Canada). He also builds game engines and interactive interfaces for museum installations for PixelProject (Cape Town). In addition, he created and taught advanced courses in game design for the Canadian School of India (Bangalore, India). When not writing about games, making them, or playing them, he amuses himself by building experimental, autonomous, self-aware, multi-cellular parallel universes out of shoe boxes, scotch tape, spare milk bottle caps and bits of string . He claims, that this is a lot more entertaining than you might think, but we re skeptical.
“It learns you to use the Pixi.js graphic rendering engine by example. … I would like to pay special attention to the introduction, which is really well-written (I enjoyed it) and where you learn how to set the PIXI environment. … If you are looking for a PIXI book, written in a great & easy language with examples – that’s a good match! Enjoy it!” (Vitosh Academy, vitoshacademy.com, December, 2015)
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