Gain exclusive access into Doom III's creation and evolution into a game that is more realistic and frightening than previous versions! Respected games journalist, Steven Kent, interviews John Carmack and Doom's designers, scriptwriters, level editors, and artists giving you the insiders scoop on the making of Doom III. Discover the strengths, weaknesses, and abilities of denizens; the power and range of all weapons; and what doom you can create of your own. Table of ContentsINTRODUCTION: Beginnings of Doom CHAPTER 1: A Story of Doom CHAPTER 2: Denizens of Doom CHAPTER 3: Locations of Doom CHAPTER 4: Weapons of Doom CHAPTER 5: Engines of Doom, Part I: LIGHTS, CAMERA, ACTION -- A CONVERSATION WITH CARMACK CHAPTER 6: Engines of Doom, Part II: SOUNDS, SCRIPTS, AND ARTIFICIAL SMARTS About the AuthorSteven L. Kent, a lifelong gamer since the debut of Pong, writes weekly columns about electronic entertainment for the Los Angeles Times syndicate, MSNBC, and the Japan Times. |