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Maya 8 Character Modeling
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Table of Contents

What Am I Getting Myself Into?; Words of Wisdom; A Modelling Primer; Beginning the Modelling Process; Building the Head; Creating the Ear; What Beautiful Eyes You have; Open Wide; Fleshing Out the Body; Hands and Feet; Fine-Tuning the Model; UVs and Textures; Character Rigging; The Weighting is the Hardest Part; Index.

About the Author

Gary Oliverio began his career as a game artist in 1995 at Take Two Interactive. He has since worked on numerous game titles for the PC as well as all major consoles including Xbox and PlayStation 2. Currently, Gary is an Art Lead at Midway Amusement Games in Chicago where he works on next-generation platform games for the Xbox 360 and PlayStation 3. He has taught modeling and animation for six years and currently teaches at DePaul University.

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