| Rating: | |
| Format: | Paperback, 500 pages |
| Other Information: | b/w illus |
| Release Date: | 01 October 2004 |
With the recent success of such games as Microsoft's Halo, artificial intelligence has taken a bigger role in the gaming industry and a few books have emerged with an academic, theoretical approach to the topic. AI Game Programming by Example describes in detail many of the AI techniques used in modern computer games and, more importantly, explicitly shows the reader how to implement these practical AI techniques within the framework of several popular game genres. These features, combined with the exercises throughout the book, provide game developers with a practical foundation to game AI. About the AuthorMat Buckland is the author of the best-selling AI Techniques for Game Programming (193184108X) from Course Technology. He has been developing and consulting in the AI game community for years and has published dozens of articles on AI principles. He runs the highly successful AI Junkies web site, and lives in London. |
| Publisher: | Wordware Publishing Inc.,U.S. |
| ISBN: | 1556220782 |
| EAN: | 9781556220784 |
| Dimensions: | 22.76 x 16.15 x 2.74 centimeters (0.70 kg) |
| Age Range: |
15+ years |