We bet every man has referred to himself as the Big Daddy at least once in his life. In the world of Rapture though, Big Daddy is no term of pimping endearment. No, the art deco-modelled underwater paradise is crawling with huge, walking diving suits with rivet guns and drills grafted onto their arms. And in BioShock 2, you get to play as the very first prototype.
Big Daddies were never too far away from the Little Sisters that would accompany them. Set ten years after the events of the original game, girls are being snatched above water by a monster and then dumped in the city of Rapture. While surviving the threats of the now fallen and destroyed city, you wander the underwater halls in search of answers.
Just as in the first game, BioShock 2 involves genetic modification via Plasmids to overcome your foes and various obstacles. This time around, you get to dual-wield standard weapons and Plasmid powers, while you get to use your own powerful abilities as a Big Daddy to pulverise your enemies.
As well as a unique new story mode to play through by yourself, the game comes packed with a multiplayer mode that works on experience points to unlock new weapons, Plasmids and Tonics that allow you to beat your opponents in various combinations. Even the multiplayer is story-oriented – online, you play as one of Rapture's citizens and take part in the underwater city's civil war.
The game begins with a flashback cutscene with you as a Big Daddy protecting a Little Sister apparently just before the events of the first game. The cutscene ends badly for you, but you are suddenly "reactivated" about 10 years later within Andrew Ryan's utopian city of Rapture now under the control of a woman named Sofia Lamb, and Lamb is not happy to see you. Did I say utopian city? Well, that may have been the original idea, but the Rapture you ultimately find yourself in is the antithesis of a utopia and in even worse shape than in the first Bioshock. I believe the term is dystopia. Anyway, a familiar name contacts you and helps guide you, a Big Daddy, to your goals.
The good news is that in Bioshock 2, unlike Bioshock 1, your peripheral vision isn't limited like it was by the Big Daddy helmet. Remember that part in Bioshock 1 where you became the Big Daddy and you had to escort the Little Sister? That was one of the tougher parts on the game, no? Well, it looks like we're in for a lot of that in Bioshock 2.