The Castlevania series is the latest Japanese classic to see a reinvention by a Western studio – but you'll be pleased to know that most of the design hallmarks are present and correct. Developer Mercury Steam has brought the exploration-heavy vampire hunting franchise to a modern, gothic beat'em up affair. Who doesn't like beat'em ups?
You play as Gabriel, a member of the Brotherhood of Light – an organisation of holy knights tasked with protecting the land from supernatural evil. The mysterious Lords of Shadow now rule this medieval world with its army of dark creatures terrorising the innocent. As an orphan, Gabriel only knows two things – his fight against evil, and his one true love.
Unfortunately, his wife was brutally murdered by the vicious beasts that he fights, so it's obvious what Gabriel has to do. In challenging the Lords of Shadow himself, he seeks to see his wife – trapped in limbo, tormented by what has happened – once more and hopefully bring her, and the world, back to life.
You'll be battling Lycans and goblins against a beautiful representation of a twisted Southern Europe in the Middle Ages, and while the combat has become the core focus of the action, you are still able to use Gabriel's cross as a whip to rappel down cliffs, swing from ledges and perform some serious platforming. Add the development insight of Kojima Productions, and you have one exciting reinvention of a series dear to many people's hearts.
Backgrounds are stunning. Character models are very detailed as well. Often the game's camera will pan out allowing you to view a large area. This is primarily the platforming portions of the game. But it will definitely cause you to stop and look at the scenery from time to time (especially when you get to the castle). You do not have an option to adjust the camera angle and 80% of the time, you won't need to. However, there are times that you will seemingly be whipping the screen not knowing where the enemies are. And it did cause me to die a few times.
Am I playing Lord of the Rings? Most of the tracks made me think that I was in a battle for Middle Earth. The chanting and orchestrated music are very similar to the LotR movies, which may or may not be a good thing. Personally, I felt some of the tracks were way overdone and intensified for no apparent reason. It was especially awkward as I walked through a serene forest with no enemies AT ALL to have the music start blaring, trumpets, choir and all. My heart stopped as I thought I was about to be killed by some unknown demon, but what? Nothing. Must have been the wind. As I progressed through the game, the music toned down and became a bit darker and softer. It became more Castlevania-like, but still not what you might have expected. There are a few Easter Eggs in the game where you will hear some classic 8-bit tracks and those were definitely welcomed. The voice dialogue was well done. Patrick Stewart did a good job narrating and playing the part of Zobek, an ally of yours. Robert Carlyle's (Gabriel) voice sounds Scottish which is cool, but seemed a bit subdued at times. I ended up having to turn the voice tracks up to hear him speak. No spoilers, but the last boss fight and ending's dialogue were top notch. I wanted to beat the last boss twice just to watch the ending again.
You can earn a 5% commission by selling Castlevania: Lords of Shadow PS3, DVD on your website. It's easy to get started - we will give you example code. After you're set-up, your website can earn you money while you work, play or even sleep!
Are you the Author/Publisher? Improve sales by submitting additional information or image on this title.
This item ships from and is sold by Fishpond World Ltd.