Child of Eden is the latest project from renowned game designer Tetsuya Mizuguchi - a first-person shooter which uses your body to fire projectiles at colourful enemies to save a fantastical and multi-sensory world from destruction.
Kinect play involves using your arms to aim and shoot at trippy-looking enemies. Your right arm does most of the work, sweeping across the screen to automatically lock on to multiple enemies. To shoot, all you need to do is push your right hand forward, as if you were shooting a tiny fireball from your palm.
Your left arm gets some action too - at certain points in the level you’ll come across purple viruses that can’t be attacked with your regular shots. That’s where your gatling gun comes into play, offering an automatic rapid fire to dispense of the luminous nasties. As enemies are destroyed, you can collect health and ammo for your ultimate attack, Euphoria - performed by throwing both hands in the air, like you just don’t care.
As you would expect from the creator of Rez and Lumines, the game marries sound and creative visuals in a way that is truly unique. Dive into the extra-sensory world of Eden and rescue Project Lumi from the evil viruses that threaten her existence.
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Reviews
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If you place your Kinect at waist level, the game control appears to suffer a slight bit. The game appears to control better with the Kinect higher up, especially when targeting near the bottom of the TV. It's not a major difference but if you can, put the Kinect above the TV. The logic also applies to sitting down. Child of Eden does allow you to play in the sitting position but when sitting down, targeting objects near the bottom of the screen can be hard because if the Kinect is placed low and you're sitting down, when you move your hand to crotch level to target low objects, the cursor will spaz while the Kinect is figuring out where your hand is. The game controls better in the standing position as well. I played a large chunk of the game with the Kinect at waist level and it played fine.
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