Fallout: New Vegas is a return to the franchise for key members of Fallout developer Black Isle Studios, now working under the Obsidian banner. As the name suggests the game sees the player in the post-Apocalyptic dystopian future that is Sin City, in the dusty old Mojave desert, Nevada.
Unlike its most recent predecessor with its 1950s feel, New Vegas sees the devastation occuring in the year 2281 (that's 204 years post the Great War of 2077). A modern war saw modern weapons, so unlike previous Fallouts with their mutant inhabitants and destroyed buildings, this time around you've got good structures and real, evil, people.
These folks are split into factions including the New California Republic (NCR) and the slave-taking Caesar's Legion (from Ceasar's Palace Hotel). Other factions include Boomers, Brotherhood of Steel, Chairmen, Crimson Caravan, Followers of the Apocalypse, Gun Runners, Jackals, Great Khans, Kings, New California Republic, Omerta, Powder Gangers, State of Utolbitha, Nightkin and the White Glove Society.
Central to the plot of this RPG-cum-FPS is The Hoover Dam, which (as in real life) supplies electricity and valuable water to whoever has control of it.
The player's role is that of “The Courier” who appears to meet something of a large problem at the start of the game. He or she is joined in their tasks and adventures by a robot named called Victor before moving into the side town of Goodsprings in order to get trained up for the final tests awaiting them in New Vegas, where faction fights faction to a bitter but very definite end.
As you would expect from a game set in Vegas, gambling plays a part in the new Fallout game, enabling the player to play mini-games in order to gain (or lose) valuable assets.
Back comes the The Vault-Tec Assisted Targeting System, or V.A.T.S., weapons system but this time around with added special attacks. This is joined by a pepped-up melee attack system with all new animations. Ranged weapons, this being the future, have also been added or improved on from Fallout 3.
Bad: too much like Fallout 3 right down to the same textures and colored building interiors, same npc baddies, etc.
A lot of worthless items to get and hold onto in order to craft relatively low value items from them. Adds more RPG aspect I guess but its pretty useless if you ask me.
Lots and lots of bugs and glitches. Lots of characters stuck halfway in the ground and walls. Lots of characters just getting stuck walking up against stuff and never moving away. Lots of black holes where suddenly everything is black until you get passed the area. Lots of invisible barriers in weird places to keep you from going past. Lots of game freezes. Lots of auto saves being corrupt. Lots of other glitches as well.
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