The Force is unleashed again in this sequel to what many consider to be the most important entry into the Star Wars franchise since the last film.
For those who don't know, The Force Unleashed was a third-person action/combat game in which players took on the role of Starkiller, the secret apprentice of Darth Vader. Having ultimately saved the Rebel Alliance in the last game, Starkiller is back on a more personal mission to understand who he truly is. That, and chop up lots of folk with his lightsabre...
Actually, we should say his two lightsabres, plural. That might seem like a minor addition to some, but it's a feature Star Wars fans will be more than happy with.
It's tweaks and changes like this that really set TFU2 apart from its predecessor while still maintaining that feeling of force power that made the first game special. More environmental puzzles have been brought into play, for example, to make sure players stop to look around and take in their locations and to break up the gameplay a little. Similarly, LucasArts has listened to player feedback and has opted for fewer, more powerful and varied enemies rather than swarming players with hordes of them, as in the first title.
I beat the game the night I got it... in just a few hours. The first game was too short, this one is basically a joke. I don't understand the production company here... the shortness of the first game was probably the biggest complaint. Why would they make the sequel even shorter? I've played demos that were longer than this (and they were free). This is probably part of why the story suffered so much... it was too rushed and made to be a little farcical. About that:
The story is very haphazardly put together and pretty cliche, even for an IP that has many cliche game stories. All your amazing power and you are just a clone. That isn't much of a spoiler, since it's in the demo and in the first minute of the game. Are the three flashes of memory you have your own? (Yep, that's about how much development the plot has.) Well, let's not bother with that yet -- let's just save the girl we think we might have fallen for in 10 minutes flat (hey, we beat Anakin's record!) and we might have maybe left behind when we may have sacrificed ourselves in that event that might have happened to us. Why not, it'll be fun right? What makes the story even worse is the awful dialogue. I got so sick of hearing Kota gripe that I wasn't doing something fast enough. His inane instructions were equally annoying.
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