Verticality. Stormrise brings a new concept in Real Time Strategy (RTS) games. Simply put, verticality will give you three dimensions to think about, but that's just the tip of the iceberg.
No matter if you're taking troops across rooftops, through subterranean tunnels or just flying over the battleground, your options will be affected by the height of other units in the area. Your viewpoint is limited to that of your troops, so you must move them carefully to ensure you don't get ambushed by an enemy with a better viewpoint.
Stormrise is set in a future, post-apocalyptic world where the population has split into two warring factions with different outlooks on battle and vastly different units.
The Echelon are a technologically advanced group that survived the after effects of the near destruction of the Earth by hibernating, preserving the technology of the past. The Sai are the descendants of those that did not have access to hibernation technology and were forced to adapt to the inhospitable surface.
Developed by Creative Assembly, the brains behind the Total War series, Stormrise has the right pedigree for an RTS and an individual style of play that is tailored to play well on both PC and consoles.
The controls for this game are horrid, with no free roaming camera, which the developer tries to defend by claiming that it's 'strategic'. In fact, I could even forgive that if the other controls were actually usable. The whole whip select feature sounds good on paper, but with the massive amount of rushing you HAVE to do in the game, managing the thousands of tiny, indistinct icons becomes frustrating as you whip the stick through the millions of squads you have out.