The #1 fighting game franchise in the world upholds its commitment to providing gamers with the definitive simulation of live WWE programming. Featuring added depth and realism, along with a first-ever co-op storyline, WWE SmackDown vs. Raw 2009 enables players to come together and experience the virtual world of the WWE. On your own, youre great, but together, youre unstoppable.
TAG TEAM EXPLOSION: WWE SmackDown vs. Raw 2009 unleashes a brand new tag team match. Build momentum and attributes as a team, destroy opponents with high-impact double teams, pull off new bone-crunching tag team finishers and get the "hot tag" for the win.
ROAD TO WRESTLEMANIA: Pave the way to WWE's biggest event of the year through WWE SmackDown vs. Raw 2009's new story mode, which features the franchise's first-ever co-op storyline.
CREATE-A-FINISHER: Construct the most devastating moves ever unleashed in a WWE ring with this brand new interface. WWE SmackDown vs. Raw 2009 lets players customize all aspects of created Superstarseven their very own finishing moves.
NEW ONLINE FUNCTIONALITY: Extend the WWE SmackDown vs. Raw 2009 gameplay experience with downloadable content and much more.
Smackdown 2009 introduces some very good features into the series, which looked like it was going to start its downhill slide with 2008 in my opinion. 2009 keeps some enjoyable features of older games such as the 'create' stuff, which allows you to create a wrestler, entrance, stable and move set and assign them to created OR existing wrestlers, the smooth but (reversal based) gameplay, the ultimate control moves and the season mode (if that's what you want to call it).
The Smackdown game series since about Here Comes the Pain has been on a downward spiral. Many loyal fans of the series abandoning it because they felt like THQ were putting the minimal effort into the game, simply because they knew it would sell. In many ways they were justified for turning their back on the series as it gave THQ the wake up call they needed. This game seems like one of the very first games in the series that a hell of a lot of effort was put into it. With a massive roster, an easy to use yet detailed controlling system and a beefed up tag system this game was bound to be a success. First off THQ needs to reassure the abandoning fans that this is a very different game from the originals. One way in doing that is giving them one thing the fans have always wanted, a "create a finisher" mode. The very notion that you can now create your own finisher is something that the fans think will make a massive difference to such a game. Anyway, the modes are going to be discussed in a minute but in a nutshell this game is really good..