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Learning Quartz Composer
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Table of Contents

Preface

Acknowledgements

About the Author

 

Part I: Quartz Beginner

Chapter 1: What Is Quartz Composer and Why Should I Learn It?

Chapter 2: The Interface and Playing a Movie

Chapter 3: Adding Visual Effects (Pimping It Out)

Chapter 4: Using LFOs, Interpolation, and Trackballs to Move Stuff

Chapter 5: Debugging (When Things Go Wrong)

Chapter 6: Particles (Little Flying Bits of Bling)

Chapter 7: Mouse Input (Making Your Mouse Do Cool Stuff)

Chapter 8: MIDI Interfacing (Getting Sliders and Knobs Involved)

Chapter 9: Interacting with Audio (Get Stuff Grooving to the Beat)

Chapter 10: Lighting and Timelines (The Dark Side of QC)

Chapter 11: Replication/Iteration (The Bomb)

 

Part II: Quartz Ninja

Chapter 12: Modeling Complex Environments (3D Cities)

Chapter 13: Create a Cocoa App (Send Quartz to Your Friends)

Chapter 14: Create a Screensaver

Chapter 15: Secret Patches, Core Image Filters, and GLSL (Pushing the Boundaries)

 

Index

 

About the Author

Graham Robinson runs Shakinda Productions in Belfast, Ireland, specializing in innovative projection design and interactive visual systems creation. He believes that technology allows us to create art that can inspire humanity and transform society, and has performed Audio Visual sets as VJ Shakinda all over the world.

 

Surya Buchwald runs MMMLabs in Portland Oregon, creating interactive experiences for Nike, Intel, Scion, and others. He traverses the globe as VJ for the Glitch Mob, bringing the Quartz Composer magic to fans all over. He also creates interactive video instruments and performs with them as Momo the Monster.

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