Jaime Banks is assistant professor in the Department of Communication Studies at West Virginia University, research associate at WVU's Interaction Lab, and currently serves as the founding Chair of the Game Studies Division of the National Communication Association. She has authored book chapters and journal articles in such publications as New Media & Society, International Journal of Technology and Human Interaction, and Journal of Gaming & Virtual Worlds. Robert Mejia is assistant professor at the North Dakota State University and is a founding member of the National Communication Association's Game Studies Division. He is the author of multiple journal articles and book chapters on the political, economic, and cultural significance of the video game industry. Aubrie Adams is a doctoral student in the Department of Communication at the University of California, Santa Barbara.
The editors (academics in the communications field) present 100 different characters from popular video-game culture, from human to animal to alien to inanimate objects (yes, the Ball from Pong is here!) and all manner in between. Readers will come across favorites, such as Pikachu (from Pokemon), Sonic the Hedgehog, and Lara Croft (from Tomb Raider), and meet ones new to them. The one- to two-page entries are arranged alphabetically and consist of narrative essays detailing the character's game, backstory, and more. The see also references for each character note similar characters that may or may not also appear here... [T]his is an interesting and unique study of the video-game industry that will appeal to gamers and researchers alike. Booklist