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3D Graphics for Game Programming
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Table of Contents

Modeling in Game Production

Vertex Processing

Rasterization

Fragment Processing and Output Merging

Illumination and Shaders

Parametric Curves and Surfaces

Shader Models

Image Texturing

Bump Mapping

Advanced Texturing

Character Animation

Physics-based Simulation

References

About the Author

Korea University, Seoul

Reviews

JungHyun Han is a masterful teacher, and nowhere do his teachings come through more clearly than in 3D Graphics for Game Programming. Han presents the essential foundations of graphics programming that every serious game programmer needs in a straightforward no-nonsense style that gets right to the point. I highly recommend this book for anyone who wants to program 3D games. --Jesse Schell, CEO of Schell Games and professor of entertainment technology at Carnegie Mellon University The author has sought to satisfy a need experienced by the growing pool of game development students: a textbook that balances theory and practicality. The resulting compilation provides a broad coverage of the most important topics to graphics programmers. I would expect that anyone who has digested this material would be immediately effective as a member of a game development team. --Michael Guerrero, Delta3D game engine senior programmer and research associate of the Naval Postgraduate School

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