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3D Programming for Windows
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Table of Contents

1. Lights! Camera! Mesh Geometries! 2. Transforms and Animation 3. Axis/Angle Rotation 4. Light and Shading 5. Texture and Materials 6. Algorithmic Mesh Geometries 7. Matrix Transforms 8. Quaternions 9. Applications and Curiosa

About the Author

Charles Petzold has been writing about Windows programming for 25 years. A Windows Pioneer Award winner, Petzold is author of the classic Programming Windows, the widely acclaimed Code: The Hidden Language of Computer Hardware and Software, Programming Windows Phone 7, and more than a dozen other books.

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