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ART OF ATOMHAWK DESIGN SC VOL 01 (C
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Table of Contents

- Foreword - Introduction - Chapter One: Characters - Chapter Two: Action - Chapter Three: Environments - Chapter Four: Vehicles - Chapter Five: Artist Profiles

Promotional Information

3DTotal related promotions The main areas where we promote and publicize our titles are on our website, 3DTotal.com, and in our digital magazines, 3DCreative and 2DArtist. We host banner adverts on all pages of our website (in a rota system) where they are seen by our 500,000 unique monthly visitors. Our magazines have 10,000 readers per issue and we run full page adverts for our products. We also regularly post free book sample giveaway articles on our website, promote reviews and advertise our new releases on various artistic forums and news websites. Further to this we have a mailing list of 10,000+ which we regularly promote the books through and we exhibit at the Siggraph exhibition every year (20,000 visitors). We would like to begin to list distributors and retail outlets that stock our books in a new section of the website. Other Promotions We have a strong relationship with Future Publishing, who make many of the premier CG magazines such as 3DWorld and ImagineFX, and who announce our new releases and publish reviews. We also have a number of full page adverts running in their newsstand bookazines. We aim for all the contributing artists to post the news of the book release on their websites and blogs. We are building relationships with other large web-based CG communities, such as conceptart.org, and plan to do cross promotions with them. We sponsor a few large CG based competitions each year, offering the books as prizes.

About the Author

Atomhawk Design Ltd was founded in 2009 by four highly talented and experienced industry veterans from the legendary Midway Games Inc. Led by Director, Cumron Ashtiani, the company has rapidly developed a reputation for delivering exceptional concept art for the film, game and online industries. As a team they fully understand what it takes to compete in the entertainment and digital online sectors. Their clients need the most creative art and design work, executed to the highest possible standards in order to say ahead of their competition, and Atomhawk provide this without fail. Cumron Ashtiani Residence: England Position: Director/CEO of Atomhawk Design Ltd Cumron Ashtiani has over fourteen years experience in the games industry and has worked as lead artist and studio art director for a number of high profile companies including Midway Games, Kuju Entertainment and Black Cactus. Corlen Kruger Residence: England Position: Lead Concept Artist South African-born, award-winning concept artist Corlen Kruger was lead artist at I-Imagine Interactive before moving to the UK to join Midway Games and, later, Atomhawk Design. Pete Thompson Residence: England Position: Lead Concept Artist Pete Thompson has a background in freelance illustration and during his time at Midway Games worked on titles including TD Overdrive, Wheelman and Necessary Force. Steven Pick Residence: England Position: Lead Graphic Designer An experienced artist in the games industry, Steven Pick was Senior UI Artist at Midway Games before helping to found Atomhawk Design.

Reviews

"Overall, this is a very well-composed book with a lot of fantastic content which, if the studio continues to produce such high-quality work, could well be the start of a very impressive series." - ImagineFX magazine "Atomhawk Design's first foray into the book market could stand to shed a few pounds, but it's not a bad starting point for anyone interested in the art of videogames, says Fernando Caire." -- CG Channel "This book collects some personal works as well as work created for clients, for comics, videos and games. There are designs for characters, environment, storyboards and vehicles. The quality is high and the art is beautiful." -- Parka Blogs "This book is a great purchase for any artist looking for inspiration or reference and should not be missed." -- Slixart
"Overall, this is a very well-composed book with a lot of fantastic content which, if the studio continues to produce such high-quality work, could well be the start of a very impressive series." -- ImagineFX magazine "Atomhawk Design's first foray into the book market could stand to shed a few pounds, but it's not a bad starting point for anyone interested in the art of videogames, says Fernando Caire." -- CG Channel "This book collects some personal works as well as work created for clients, for comics, videos and games. There are designs for characters, environment, storyboards and vehicles. The quality is high and the art is beautiful." -- Parka Blogs "This book is a great purchase for any artist looking for inspiration or reference and should not be missed." -- Slixart

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