How mobile games are part of our day-to-day lives and the ways we interact across digital, material, and social landscapes
Larissa Hjorth is Distinguished Professor and Director of Design and Creative Practice at RMIT University in Melbourne. She is coauthor of Screen Ecologies (MIT Press). Ingrid Richardson is Professor of Digital Communication at RMIT University in Melbourne.
"Ambient Play is a much-needed and incredibly useful book
for all those interested in how mobile games, as locative and
haptic activities, are intertwined with our daily social practices
that occur across urban and domestic spaces. Through rigorous
ethnographic work, Hjorth and Richardson delve into the exciting
ways mobile games are transforming our contemporary lives."
-Adriana de Souza e Silva, Professor of Communication, North
Carolina State University
"Larissa Hjorth and Ingrid Richardson's Ambient Play is an
insightful and engaging account of the ways in which people play
with mobile media, embracing the multiple forms and meanings that
play takes in our lives."
-Miguel Sicart, Associate Professor, Center for Computer Games
Research, IT University of Copenhagen; author of Play
Matters
"Ambient Play looks at play and games where they actually
happen-in real life! Though direct observation and study, Hjorth
and Richardson open up whole new avenues for thinking about how
games fit into our lives."
-Colleen Macklin, Associate Professor of Media Design, The New
School; coauthor of Iterate: Ten Lessons in Design and
Failure
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