Acknowledgements
List of Illustrations
An introduction to key concepts (or, always read the manual)
1. (or, a Tutorial Level): How Might We Study Ancient-World
Videogames?
2. Finding a New Epic in Action-Adventure Videogames
3. Ideas of “Rome” in Ancient Strategy Games
4. First-Person Antiquity: Contemporaneity and Experimentality
Not Game Over: A Conclusion
Notes
Bibliography
Index
This study investigates and analyses the presence of Greek and Roman antiquity in 21st-century video games, using ideas from across multiple disciplines.
Ross Clare is a University Teacher in Classics and Ancient History at the University of Liverpool, UK. He specializes in the study of antiquity in popular culture, particularly video games, film and television, and science fiction and fantasy.
Clare’s approach is not only useful for those studying the ancient
world, but other historical periods as well.
*Manchester Metropolitan Game Centre*
Starting with a helpful and in-depth explanation of his theoretical
approach, which will make the tome accessible even to those who
have never played Minesweeper, Clare analyses big name franchises
and little-known, independent games with equal seriousness.
*Greece & Rome*
It is clear from this engaging and broad study that research into
classical reception in videogames has successfully completed the
tutorial stage – what comes next, as in true videogame style, is up
to us, the players and interpreters of these digital worlds, to
decide what to explore next.
*The Classical Review*
This is the first monographic treatment of the receptions of
classical antiquity in video games and a book that I have been
expecting for years. Through an eclectic selection of case studies,
Clare develops an intriguing approach to classical receptions in
this vibrant medium.
*Christian Rollinger, Lecturer in Ancient History, University of
Trier, Germany*
![]() |
Ask a Question About this Product More... |
![]() |