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Anime Machine

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Table of Contents

Preface Introduction: The Anime Machine Part I. Multiplanar Image 1. Cinematism and Animetism 2. Animation Stand 3. Compositing 4. Merely Technological Behavior 5. Flying Machines 6. Full Animation 7. Only a Girl Can Save Us Now 8. Giving Up the Gun Part II. Exploded View 9. Relative Movement 10. Structures of Depth 11. The Distributive Field 12. Otaku Imaging 13. Multiple Frames of Reference 14. Inner Natures 15. Full Limited Animation Part III. Girl Computerized 16. A Face on the Train 17. The Absence of Sex 18. Platonic Sex 19. Perversion 20. The Spiral Dance of Symptom and Specter 21. Emergent Positions 22. Anime Eyes Manga Conclusion: Patterns of Serialization Notes Bibliography Index

About the Author

Thomas Lamarre teaches East Asian studies, art history, and communication studies at McGill University.


"Combining superb scholarship, a palpable passion for his subject, and a singular sensibility for the art of the moving image, Thomas Lamarre has produced a landmark work in cultural theory and media history. The Anime Machine navigates the intercultural and transmedia complexities of the worlds of anime with expertise and originality. Everyone from the anime enthusiast to the philosopher will come away with a heightened appreciation of one of the defining art forms of our era." -Brian Massumi, author of Parables for the Virtual "With the help of thinkers such as Deleuze and Guattari, Thomas Lamarre identifies in anime an originary machinic force, one that traverses both animation and cinema, with a capacity for heteropoeisis through technological practices. This is an inspiringly sophisticated and imaginative book." -Rey Chow, author of Sentimental Fabulations, Contemporary Chinese Films

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