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Applying UML and Patterns
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Table of Contents

  • I. INTRODUCTION.
  • 1. Object-Oriented Analysis and Design.
  • 2. Iterative, Evolutionary, and Agile.
  • 3. Case Studies.
  • II. INCEPTION
  • 4. Inception is Not the Requirements Phase
  • 5. Evolutionary Requirements.
  • 6. Use Cases
  • 7. Other Requirements.
  • III. ELABORATION ITERATION 1-BASICS
  • 8. Iteration 1-Basics
  • 9. Domain Models
  • 10. System Sequence Diagrams
  • 11. Operation Contracts
  • 12. Requirements to Design-Iteratively
  • 13. Logical Architecture and UML Package Diagrams
  • 14. On to Object Design
  • 15. UML Interaction Diagrams
  • 16. UML Class Diagrams
  • 17. GRASP: Designing Objects with Responsibilities
  • 18. Object Design Examples with GRASP.
  • 19. Designing for Visibility
  • 20. Mapping Designs to Code
  • 21. Test-Driven Development and Refactoring
  • IV. ELABORATION ITERATION 2-MORE PATTERNS
  • 22. UML Tools and UML as Blueprint
  • 3. Quick Analysis Update.
  • 24. Iteration 2-More Patterns.
  • 25. GRASP: More Objects with Responsibilities.
  • 26. Applying GoF Design Patterns.
  • V. ELABORATION ITERATION 3-INTERMEDIATE TOPICS.
  • 27. Iteration 3-Intermediate Topics.
  • 28. UML Activity Diagrams and Modeling.
  • 29. UML State Machine Diagrams and Modeling.
  • 30. Relating Use Cases.
  • 31. More SSDs and Contracts.
  • 32. Domain Model Refinement.
  • 33. Architectural Analysis.
  • 34. Logical Architecture Refinement.
  • 35. More Object Design with GoF Patterns.
  • 36. Package Design.
  • 37. UML Deployment and Component Diagrams.
  • 38. Designing a Persistence Framework with Patterns.
  • 39. Documenting Architecture: UML & the N+1 View Model.
  • VI. SPECIAL TOPICS
  • 40. More on Iterative Development and Agile Project Management.
  • Recommended Resources.
  • Bibliography.
  • Glossary.
  • Index.

Promotional Information

The mastery of object-oriented analysis and design (OOA/D) principles andconcepts is critical for anyone seeking to create robust and maintainable objectsystems. This third edition presents a well-defined roadmap, so the reader canmove along a step-by-step process from requirements gathering all the way tocode generation. The author teaches the skill of OOA/D using the latestversion of the industry standard modeling language (UML 2.0). He also allowsthe reader to learn and apply the popular concept of design patterns, andtherefore helps readers accelerate their mastery of analysis and design. Theauthor retains his thorough treatment of a single case study to help readers gaina big picture of successful software development. Once again, this bookdelivers, and furthers Craig Larman's name among software engineeringluminaries.

About the Author

Craig Larman serves as chief scientist at Valtech, a leading technology consultancy with offices throughout the United States, Europe, and Asia. He is known throughout the worldwide software community as an expert and coach in OOA/D and design patterns, agile/iterative methods, an agile approach to the Unified Process (UP), and modeling with the UML. He holds a B.S. and M.S. in computer science from Simon Fraser University in Vancouver, British Columbia.

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