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The Art of Computer Programming


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Table of Contents

3. Random Numbers. Introduction. Generating Uniform Random Numbers. The Linear Congruential Method. Other Methods. Statistical Tests. General Test Procedures for Studying Random Data. Empirical Tests. Theoretical Tests. The Spectral Test. Other Types of Random Quantities. Numerical Distributions. Random Sampling and Shuffling. What Is a Random Sequence? Summary. 4. Arithmetic. Positional Number Systems. Floating Point Arithmetic. Single-Precision Calculations. Accuracy of Floating Point Arithmetic. Double-Precision Calculations. Distribution of Floating Point Numbers. Multiple Precision Arithmetic. The Classical Algorithms. Modular Arithmetic. How Fast Can We Multiply? Radix Conversion. Rational Arithmetic. Fractions. The Greatest Common Divisor. Analysis of Euclid's Algorithm. Factoring into Primes. Polynomial Arithmetic. Division of Polynomials. Factorization of Polynomials. Evaluation of Powers. Evaluation of Polynomials. Manipulation of Power Series. Answers to Exercises. Appendix A. Tables of Numerical Quantities. Fundamental Constants (decimal). Fundamental Constants (octal). Harmonic Numbers, Bernoulli Numbers, Fibonacci Numbers. Appendix B. Index to Notations. Index and Glossary. 0201896842T03062003

About the Author

Donald E. Knuth is known throughout the world for his pioneering work on algorithms and programming techniques, for his invention of the Tex and Metafont systems for computer typesetting, and for his prolific and influential writing. Professor Emeritus of The Art of Computer Programming at Stanford University, he currently devotes full time to the completion of these fascicles and the seven volumes to which they belong.

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