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Basics Graphic Design 01


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Table of Contents

Introduction. How to get the most out of this book. Essential kit. Context: Contemporary practice; History; Communication; Social attitudes; Studio interview: Lawrence Zeegen; Student exercise: Context. Ideas: Research; Idea generation; Idea mapping; Exploring and investigating; Communicating ideas; Mark making; Ideas on paper; Studio interview: Fred Deakin; Student exercise: Mapping. Workshops: The workshop; Craft; Technology; Capturing images; Studio interview: Dennis Y Ichiyama; Student exercise: Rich media. Vocabulary: Design language; Messages and meaning; Exploring visual imagery; Typography, alphabet and images; Exploring typography; Space, balance and hierarchy; The grid; Studio interview: Wout de Vringer; Student exercise: Typography. Responses: The design process; Creative responses; Testing; Presenting ideas; Studio interview: Morag Myerscough; Student exercise: Hybrid. Conventions: Formats and sizes; File formats; Colour systems. Appendix. Conclusion. Bibliography. Index. Acknowledgements. Working with ethics.

About the Author

Nigel Aono-Billson is a designer, educator and writer. Based in the UK, he has lectured extensively on undergraduate and postgraduate graphic design programmes in the UK, Europe and the USA. Since the early 1980s, he has worked extensively as a designer, both independently and for design companies. His work has been published in design journals, books and magazines, both nationally and internationally. Gavin Ambrose studied at Central St Martins and is a practising graphic designer. Current commercial practice includes clients from the arts sector, art galleries, publishers and advertising agencies. He is the co-author and designer of several books on branding, packaging and editorial design.


'Approach and Language, by Gavin Ambrose and Nigel Aono-Billson, is a wonderful guide to the world of graphic design. Through six chapters the authors give a comprehensive view of design, addressing theoretical issues, technical aspects and practice in the design process, with topics as suggestive as "Idea Mapping" as a method of generating ideas. The contents of this book are perfect for both students and teachers. The first find in it a reference guide that will help them get started with the basics of design and learn how to deal with their first projects. For teachers, this book is an inexhaustible source of exercises that they can develop with their students throughout the course. Indispensable.' - Nacho Lavernia, Lavernia & Cienfuegos Diseno, 2012. 'A beautifully laid out book that provides an enormous amount of information between its covers. Popular with students and tutors.' - John Blackman, Cambridge School of Visual & Performing Arts, UK. 'Well structured and with valuable and imaginative exercises. I particularly liked the succinct way communication is contextualized and the pointed ways of getting ideas ... graphically appealing and with a good balance between text and image.' - Mario Roda, Escola Universitaria das Artes de Coimbra, Portugal.

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