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Basics Interior Design 02
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Table of Contents

Introduction. How to get the most out of this book. What is an exhibition?: Expos; Commercial exhibitions; Museum galleries; Heritage; Art and leisure. Exhibition design: Exhibition families; The role of the exhibition designer; Exhibition space; Designing for people; Understanding the story; Student case study. Designing a narrative: Inspirational triggers; Structure of narrative space; Personal conversations; Public conversations; Student case study. Exhibition media: Theatrical techniques; Cinematic techniques; Interactivity; Display; Student case study. Exhibition graphics: Typography; Graphic families; Graphics and communication; Graphic production; Navigation; Student case study. Putting on a show: Sustainability; Tendering; Building an exhibition; Exhibition lighting; Handover; Evaluation; Student case study. Conclusion. Useful resources; Glossary; Index; Acknowledgements. Picture credits. Working with ethics.

About the Author

Pam Locker is the subject leader for Design for Exhibition and Museums at the University of Lincoln. She has worked as a museum and exhibition designer and consultant for a range of projects and organisations in Britain and Europe. As a Principal Teaching Fellow she has a special interest in the use of communication design in education. She has developed an online resource, 'Pencils and Pixels,' that uses filmed demonstrations to teach design students about drawing as a means of communication. Pam is a member of the Chartered Society of Designers and holds Professional Membership of the Higher Education Academy FHEA.

Reviews

'This is a useful book and I have not seen another on this subject matter ... the text is an easy read and capable of being 'flicked' through for inspiration.' - Tony Bechelet, Highlands College, Jersey.

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