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Beginning Arcgis for Desktop Development Using .Net
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Table of Contents

INTRODUCTION xxi

PART I: THE BASICS

CHAPTER 1: WHY GEOSPATIAL IS SPECIAL 3

A Tour of Geospatial Data 4

Why Geospatial Is Special 8

Various Kinds of GIS Software 10

Server GIS 11

Desktop GIS 13

Developer GIS 17

Mobile GIS 18

Geospatial Data Models and Storage 19

Raster 19

Vector 20

Geospatial Data as Text or Binary File 20

Geospatial Data in Georelational Models 21

Geospatial Data Inside Spatial DBMS 21

Geospatial Data in XML Structures 23

Esri Geodatabase 30

Personal Geodatabase 30

File Geodatabase 30

ArcSDE Geodatabase 31

Summary 32

CHAPTER 2: INTRODUCTION TO ARCGIS FOR DESKTOP APPLICATIONS CUSTOMIZATION 35

Four Ways to Customize ArcGIS for Desktop 36

Customizing the User Interface 37

Scripting 41

Desktop Add-Ins 48

ArcObjects SDK 55

Summary 59

PART II: .NET PROGRAMMING FUNDAMENTALS

CHAPTER 3: .NET PROGRAMMING FUNDAMENTALS, PART I 63

The .NET Framework 63

The C# Language 64

A Brief History of C# 64

Basic Concepts 65

Variables and Data Types 66

Nullable Data Types 71

Operations on Variables 71

Arrays 75

Decision-Making 76

Iteration 78

Object Manipulation 81

Data Type Conversion 83

Enumerations 85

Methods 89

Introduction to Object-Oriented Programming in C# 93

Object-Oriented Programming in Action 94

Defi ning Properties 96

Defi ning Methods 98

Defi ning Constructors 98

Summary 100

CHAPTER 4: .NET PROGRAMMING FUNDAMENTALS, PART II 103

Overview of Object-Oriented Programming Concepts 104

Abstraction 104

Encapsulation 104

Inheritance 105

Polymorphism 106

Reference Types and Value Types 108

Assignment Operations 108

Comparison Operations 109

Passing Parameters between Method Calls 109

Brief Explanation of All .NET Types 111

Namespaces and Assemblies 112

Debugging Using Visual Studio 113

Structured Exception Handling 117

Casting Objects 120

Aggregation Using Collections 121

The ArrayList 122

Generics 123

Reading and Writing Files 123

Summary 135

PART III: ARCOBJECTS PROGRAMMING

CHAPTER 5: UNDERSTANDING ARCOBJECTS OBJECT MODEL DIAGRAMS 139

What Is ArcObjects? 140

Interface-Based Programming in Brief 140

Understanding Object Model Diagrams 144

Types of Classes in ArcObjects 145

Relationships between Classes 147

Members of Interfaces 149

Interface Inheritance 151

Wormhole 153

Additional Tips for Using Object Model Diagrams 153

Where to Start with ArcObjects 155

How to Find an Associated Member 156

Summary 163

CHAPTER 6: ACCESSING MAPS AND LAYERS 165

Introduction to Maps and Layers In ArcObjects 165

General Properties of All Layers 175

Working with FeatureLayers 179

Working with RasterLayers 183

Adding an Existing *.lyr File to a Map 184

Adding *.lyr Files Using GxDialog 186

Saving *.lyr and *.mxd Files 191

Summary 194

CHAPTER 7: WORKING WITH TABLES AND FEATURECLASSES 197

Accessing Tables and FeatureClasses 197

Adding and Deleting Fields 204

Adding Existing FeatureClasses, Tables, and Rasters to a Map 207

Deleting an Existing FeatureDataset, FeatureClass, Table, or Raster 215

Creating Tables and Rows 215

Summary 225

CHAPTER 8: SUBSETS OF RECORDS 227

Using Object Model Diagrams for Selecting Features and Rows 228

Working with Existing Selections 229

Selecting Rows and Features 233

Accessing a Subset of Records 237

Simple Statistics of Features 245

Some Important Points about Using Cursors 251

Displaying Subsets of Geospatial Data 254

Summary 255

CHAPTER 9: CONSTRUCTING AND USING THE GEOMETRY OF FEATURES 257

Object Model Diagram for the Geometry of Features and Graphics 258

Displaying Geometries on the Screen 260

Creating and Drawing Points 261

Creating and Drawing Multipoints 264

Creating and Drawing Polylines 268

Creating and Drawing Polygons 272

Creating a New Feature and Editing

an Existing Feature’s Geometry 276

Working with Spatial Operators 281

Examining Spatial Relationships 281

Common Geoprocessing Operations 284

Determining the Nearest Points and Distance 287

Length, Area, Centroid, and Envelope of Geometries 292

Summary 293

CHAPTER 10: RENDERING GEOSPATIAL DATA AND USING HYPERLINKS AND MAPTIPS 295

Geospatial Data Display 296

Color and ColorRamp Classes 296

Symbols 298

Renderers for Vector and Raster Geospatial Data 300

Going beyond Simple Display 318

Simple and Advanced MapTips 319

Hyperlinks 321

Summary 324

CHAPTER 11: LABELING, EXPORTING ACTIVEVIEW, AND WORKING WITH ELEMENTS 327

Labeling 328

Labeling with the Default Labeling Engine 329

Labeling with the Maplex Labeling Engine 334

Exporting the ActiveView 336

Working with Elements 346

Adding GraphicElements 348

Adding FrameElements 352

Summary 361

CHAPTER 12: GEOPROCESSING WITH TOOLS AND MODELS 365

ArcObjects and the Geoprocessing Framework 365

Running Geoprocessing Tools 366

Running Custom Tools 375

Opening a Tool’s Dialog Box in Code 384

Geoprocessing in the Background 389

Bach Processing 397

Can I Manage the Execution of Geoprocessing Tools? 399

Summary 400

CHAPTER 13: FEATURE DATA MANAGEMENT 403

Use of GUID in ArcObjects 404

Working with the Geodatabase Model 406

Creating Geodatabases 407

Creating FeatureDatasets and FeatureClasses 408

Working with Features 418

Creating New Features 418

Modifying Existing Features 422

Summary 426

CHAPTER 14: ADVANCED TOPICS IN ARCOBJECTS PROGRAMMING AND DEPLOYMENT 429

Sharing State and Functionality between Components 430

Event Handling in ArcObjects 432

Application Extension 435

Add-In Deployment 450

Preparing for Release 450

Add-In File Structure 452

Distributing and Installing an Add-In 453

Custom Component Deployment 456

Creating an Installer for Custom Component 459

Summary 465

APPENDIX: ANSWERS TO CHAPTER EXERCISES 467

INDEX 479

About the Author

Pouria Amirian holds a Ph.D. of Geospatial Information Systems (GIS). Dr. Amirian is a developer and GIS/IT lecturer with extensive experience developing and deploying small to large-scale Geospatial Information Systems.

Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that guides you through all the techniques involved.

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