|Other Retailer||Price Checked Time||Their Price in AUD||Our Price|
|Book Depository US||yesterday||56.55||$45.70||You save $10.85|
INTRODUCTION CHAPTER ONE: THINKING IN 2D Design Informs Motion Animating in 2D in 3D Interview: Ken Duncan Over to You! CHAPTER TWO: ANIMATION PLANNING Thumbnails Video Reference Animation Acting Interview: Ricardo Jost Step-by-Step Walkthrough Over to You! CHAPTER THREE: THE POSE TEST Scene Prep Designing the Pose A Principled Animation Interview: Matt Williames Step-By-Step Walkthrough Over to You! CHAPTER FOUR: BREAKDOWNS Liking What You Get vs. Getting What You Like Building a Better Breakdown Interview: Pepe Sanchez Step-By-Step Walkthrough Over to You! CHAPTER FIVE: REFINE Achieving Polish The Terrifying Transition Final Polish Interview: T. Dan Hofstedt Step-By-Step Walkthrough Over to You! CHAPTER SIX: CARTOONY TECHNIQUES The Problem of Motion Blur Multiple Limbs Motion Lines and Dry-Brush Smears Staggers Interview: Jason Figliozzi Step-By-Step Walkthrough Over to You! Conclusion Further Reading Further Viewing Index Picture Credits
A step-by-step guide to applying the traditional tricks of the cartoon trade, such as smears, multiple-limbs, speedlines, and staggers to computer animation.
Keith Osborn, is a US-based freelance animator and animation instructor. He has over ten years' experience in various disciplines of animated film-making, specializing in character animation, including his work on the 2012 Oscar-winning short, The Fantastic Flying Books of Mr. Morris Lessmore.
[Osborn] has over 10 years' experience in various disciplines of animated film-making ... [and] his experience is clearly evident in his writing style and breezy manner as he explains the processes involved. A particular highlight of the book are the interviews that the author has conducted with a number of professional animators ... [and the] added bonus of a companion website ... I really enjoyed the book. -- Gareth Cavanagh, Senior Animator at Oysterworld Games, UK * Skwigly * ... you don't need to be a Maya pro to get a lot from the book; indeed, the advice presented here can be application to most CG animation software, but when it does touch on specifics ... it's done so in a clean and informed way ... It's in the more general insights and animation techniques where the book comes alive, backed by some great examples and interviews as Keith ropes in industry friends such as Matt Williams (The Princess and the Frog), Ricardo Jost Resende (Nut Job) and Jason Figliozzi (Wreck-it-Ralph) to bolster the wealth of advice. * Pressreader "3D World" * A much-needed, fantastic new book that teaches techniques, tips, and tricks of cartoony animation in Maya. A must-have for all aspiring computer animators. -- Cheryl Cabrera, Assistant Professor of Digital Media, University of Central Florida, USA The structure is clear and features easily digestible information with current and relevant examples. This fun book will provide a practical tips-and-tricks guide to applying 2D cartoony animation techniques in 3D (Maya). -- Kate Corbin, lecturer in Animation, University of Salford, UK A great animation resource with pro tips one usually can only learn from experience. -- Jesse O'Brien, Lecturer, Rochester Institute of Technology, USA Reading this book by Animation Mentor Keith Osborn is like listening to a friend who has mastered an important secret through hard graft and really wants to save you the trouble. If you want to learn the secrets to great character animation then this book should be at the top of your list even if you don't use Maya. -- Paul Grant, course leader for Creative Media Production (Games Development), City College Brighton & Hove, UK This book should be set atop of Richard Williams' Animator's Survival Kit next to every Maya animator's workstation. -- Hugo Glover, Course leader, Animation BA, Northumbria University, UK [Cartoon Character Animation with Maya is] well written and includes color photos from current animated features, which Osborn uses to explain different concepts from planning shots to designing readable poses. ... I definitely could have used this book when I was first working in Maya. -- Jim Richardson * Animateducated *