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Codex
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New or Used: 6 copies from $6.50
New or Used: 6 copies from $6.50

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Promotional Information

A stunning, page-turning novel. A literary thriller that is half RULE OF FOUR, half The Matrix.

About the Author

Lev Grossman is a novelist and Time magazine's book critic. A graduate of Harvard and Yale, he has written articles for the New York Times, Salon, Entertainment Weekly, Time Out New York and the Village Voice. In 2005 his debut novel Codex was published to great critical acclaim. He is also the author of The Magicians, The Magician King and The Magician's Land. He lives in Brooklyn, New York.

Reviews

Once again, Time book critic Grossman (Warp) turns the tables by crafting a mystery intertwining a medieval codex and a contemporary computer game. Iain Peters calls is compulsively readable. Copyright 2003 Reed Business Information.

A young investment banker burrows deep into a labyrinthine world of computer games and literary riddles in this captivating thriller by Time book critic Grossman (Warp). On a two-week vacation before he heads for a new post in London, 25-year-old golden boy Edward Wozny volunteers his services to the Wents, the duchess and duke of Bowmry, two of the firm's biggest clients. Since he assumes they require his financial expertise, he is exasperated-and then intrigued-to discover they wish him to catalogue a collection of ancient books in the attic of their New York apartment. Captivated by the library of rare manuscripts, Edward finds himself oddly content in this mystifying world of words. A special request adds extra urgency to the assignment: he is asked to find a possibly mythical codex by 14th-century monk Gervase of Langford, A Viage to the Contree of the Cimmerians. Most scholars believe that the text-which predicts the coming of the apocalypse and may conceal Went family secrets-never existed, and that view is shared by Margaret Napier, a hard-nosed graduate student whom Edward enlists to aid him in his daunting task. Fixated on locating the codex, Edward becomes equally preoccupied with MOMUS, an intricate, frighteningly vivid computer game. Cyberworld and real world are more connected than Edward realizes, and he gradually discovers that the game is intimately related to his literary sleuthing. A trip to England and a well-orchestrated final twist bring this intelligent, enjoyable novel to a fittingly understated conclusion. Author appearances in Boston, New York and Washington, D.C. (Mar.) Copyright 2004 Reed Business Information.

"A compulsively readable novel" * Iain Pears *
"A genuine treat, with its sneaky plot and richly textured storytelling. It also moves so fast that readers won't realize how smart it is" * San Francisco Chronicle *
"Codex takes its place on the shelf [with] The Name of the Rose, Possession and A Case of Curiosities, and it's as entertaining as any of them" * New York Times *
"Fabulously entertaining ... By turns fascinating, compelling, and deliciously disturbing. It's an intelligent thriller that truly is just that: intelligently thrilling" * Boston Globe *
"Mesmerizing from start to finish ... A fabulous double-helix of a novel" * Baltimore Sun *

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