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Composing Music for Games
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Table of Contents

Dedication

Introduction

PERSPECTIVE

The Language of Music Scoring

PRINCIPLES

Chapter 1 - Timeless Principles of Music Scoring

Chapter 2 - Distinguishing Principles of Video Game Scoring

Chapter 3 - Applied Principles in Music Design

TECHNIQUES

Chapter 4 - Basic Music Scoring Techniques for Games

Chapter 5 - Advanced Music Scoring Techniques for Games

PROCESSES

Chapter 6 - Music Composition

Chapter 7 - Music Production

Chapter 8 - Music Implementation

BUSINESS

Chapter 9 - Tuning Up for Success

Chapter 10 - Hunting and Gathering

Chapter 11 - Money Matters

Chapter 12 - Lifestyle Management

EVOLUTION

Chapter 13 - Disruptive Innovation

Chapter 14 - Contemporary Vanguards

Chapter 15 - Career Philanthropy

APPENDAGES

Acknowledgements

Index

About the Author

About the Author

Chance Thomas is a composer, educator and entrepreneur. His music has underscored blockbuster commercial success and critical acclaim, including an Oscar, an Emmy and billions of dollars in video game and film sales worldwide. Game credits include DOTA 2, Lord of the Rings Online, James Cameron’s Avator, Heroes of Might and Magic, Peter Jackson’s King Kong and many more. As an educator, Chance works with universities, colleges and conferences to help students and professionals navigate the intersection of music scoring, technology and business. He has served on advisory boards for Full Sail University, Brigham Young University, the Game Developer’s Conference and the Game Audio Network Guild. His business interests range across studios, publishing and audio services, successfully supporting a music career spanning more than 30 years.

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