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Computer Education for Teachers
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Table of Contents

PART 1 An Introduction to Computers and Educational Technology 1 1 Historical Past 3 Before the Modern Computer 3 Beginning of the Computer 4 The Modern Computer 4 The First Generation of Computers 6 The Second Generation of Computers 7 The Third Generation of Computers 7 The Fourth Generation of Computers-The Microcomputer 7 The Fifth Generation of Computers 10 Computers in Education 10 Summary 14 Chapter 1 Online Resources 14 Chapter Mastery Test 14 Key Terms 15 Computer Lab: Activities for Mastery and Your Portfolio 15 Suggested Readings and References 15 2 Getting Started on the Computer 17 What is a Computer? 17 Elements of a Computer 18 Hardware Overview 23 Input Devices 23 Computer Selection Criteria 28 The Hardware Checklist 31 Summary 32 Chapter 2 Online Resources 32 Chapter Mastery Test 32 Key Terms 33 Computer Lab: Activities for Mastery and Your Portfolio 33 Suggested Readings and References 33 PART 2 Integrating the Internet into the Classroom 35 3 Networking, Internet, and Distance Learning 37 What is Networking? 37 Networks 38 The Internet 39 Connecting to the Internet 40 Internet Service Providers (ISPs) 42 Internet Resources 42 World Wide Web 45 Distance Education and Distance Learning Defined 45 Distance Learning: A Brief History 45 Distance Learning Technologies 46 Different Approaches to Distance Learning 48 The Future of Distance Education 48 Drawbacks of Distance Education 50 Suggestions for Integrating the Internet into the Classroom 51 Sample Classroom Lesson Plans 51 Summary 54 Chapter 3 Online Resources 54 Chapter Mastery Test 55 Key Terms 55 Computer Lab: Activities for Mastery and Your Portfolio 55 Suggested Readings and References 55 4 The Web 57 What is the World Wide Web? 57 A Brief History 58 World Wide Web 1.0 and World Wide Web 2.0 59 Finding a Web Page 59 Search Engines 59 Multimedia via the Internet 62 Web Site Evaluation 63 Integrating the Web into the Classroom 64 Web Sites to Use in the Classroom 64 Web Site Rating Scale 65 Sample Classroom Lesson Plans 72 WebQuests 73 Web Page Creation 75 Summary 81 Chapter 4 Online Resources 81 Chapter Mastery Test 81 Key Terms 81 Computer Lab: Activities for Mastery and Your Portfolio 82 Suggested Readings and References 82 5 Internet Issues 83 Internet Problems 83 Software Piracy 92 Security 95 Unequal Access 97 Health Risks Using Computers 97 Summary 99 Chapter 5 Online Resources 99 Chapter Mastery Test 99 Key Terms 99 Computer Lab: Activities for Mastery and Your Portfolio 100 Suggested Readings and References 100 PART 3 Using and Selecting Educational Technology 101 6 Word Processing 103 Historical Background 103 What is a Word Processor? 104 Components of Word Processing 104 Standard Word Processing Features 105 Basic Word Processing Editing Features 105 Standard Formatting Functions 108 Advanced Word Processing Features 108 Evaluation of Word Processing Programs 112 Word Processing Program Checklist 116 Integrating a Word Processor into the Classroom 116 Sample Classroom Lesson Plans 118 Summary 123 Chapter 6 Online Resources 123 Chapter Mastery Test 123 Key Terms 123 Computer Lab: Activities for Mastery and Your Portfolio 124 Suggested Readings and References 124 7 Desktop Publishing 125 Word Processing versus Desktop Publishing 125 Historical Background 125 What is Desktop Publishing? 126 Basic Desktop Publishing Features 127 Learning to Use a Desktop Publishing Program 132 How to Choose a Good Desktop Publishing Program 135 Desktop Publishing Program Checklist 137 Integrating Desktop Publishing into the Classroom 137 Sample Classroom Lesson Plans 140 Additional Activities 144 Summary 145 Chapter 7 Online Resources 145 Chapter Mastery Test 145 Key Terms 146 Computer Lab: Activities for Mastery and Your Portfolio 146 Suggested Readings and References 146 8 Databases 147 What is a Database? 147 Advantages of an Electronic Database 148 How a Database Works 149 Types of Databases 152 How to Choose a Database for the Classroom 155 Hardware Compatibility 155 General Features 156 Advanced Features 156 Flexibility 157 Ease of Use 157 Consumer Value 157 Support 158 Integrating the Database into the Classroom 159 Teacher Practice Activities 159 Database Checklist 160 Sample Classroom Lesson Plans 163 Summary 169 Chapter 8 Online Resources 170 Chapter Mastery Test 170 Key Terms 170 Computer Lab: Activities for Mastery and Your Portfolio 170 Suggested Readings and References 171 9 Spreadsheets and Integrated Programs 172 What is a Spreadsheet? 172 Historical Overview 172 Components of a Spreadsheet 173 How a Spreadsheet Operates 174 Why Use an Electronic Spreadsheet? 177 Basic Features of a Spreadsheet 178 Advanced Features of a Spreadsheet 178 How to Select a Good Spreadsheet for the Classroom 179 Integrating a Spreadsheet into the Classroom 182 Spreadsheet Checklist 183 Teacher Practice Activity 185 Sample Classroom Lesson Plans 186 Integrated Programs 191 Alternatives to Integrated Programs 191 Summary 192 Chapter 9: Online Resources 193 Chapter Mastery Test 193 Key Terms 193 Computer Lab: Activities for Mastery and Your Portfolio 193 Suggested Readings and References 194 10 Digital Photography and Newer Technologies 195 Introduction 195 What is a Digital Camera? 195 Advantages and Disadvantages of Digital Photography 196 How to Choose a Digital Camera 197 Megapixels 197 Liquid Crystal Displays and Viewfinders 198 Memory Cards 198 Optical versus Digital Zoom 199 Power Supply 199 Formats 199 Cost, Weight, Price, and Feel 200 Photography Software 200 Digital Cameras in the Classroom 201 Digital Camera Checklist 202 Emerging Web Technologies 204 Sample Classroom Lesson Plans 209 Summary 213 Chapter 10 Online Resources 213 Chapter Mastery Test 213 Key Terms 214 Computer Lab: Activities for Mastery and Your Portfolio 214 Suggested Readings and References 214 11 Multimedia and Video Technology 216 What is Multimedia? 216 Historical Perspective 216 Hypertext and Hypermedia 217 Hypermedia Authoring Tools 218 Classroom Suggestions for Using Hypermedia 220 Guidelines for Creating a Multimedia Presentation 221 Computer Multimedia Project Checklist 223 Multimedia Software 224 Video Camera in the Classroom 225 How to Choose a Video Camera 227 Digital Video Camera Checklist 228 Video Editing Technology 229 Movies in the Classroom 229 YouTube 230 Video Blog 230 Digital Storytelling 231 Video and Sound Players 231 Morphing and Warping Technology 232 Virtual Reality 233 Second Life 234 Sample Classroom Lesson Plans 235 Summary 239 Chapter 11 Online Resources 239 Chapter Mastery Test 239 Key Terms 239 Computer Lab: Activities for Mastery and Your Portfolio 240 Suggested Readings and References 240 12 Selecting Software and Integrating It into the Classroom 242 Computer-Assisted Instruction 242 Historical Background 242 Types of CAI 243 Subject-Area Software 249 Computer-Managed Instruction 252 Integrated Learning Systems 253 Public Domain Software, Freeware, Shareware, and Open Source 255 Software Selection: A General Guide 255 Software Program Checklist 259 Guidelines for Setting up a Software Library 260 Sample Classroom Lesson Plans 260 Summary 262 Chapter 12 Online Resources 263 Chapter Mastery Test 263 Key Terms 263 Computer Lab: Activities for Mastery and Your Portfolio 264 Suggested Readings and References 264 13 Technology in Special Education: Assistive Technology 265 Students with Disabilities 265 Adaptive Technology 269 Universal Design for Learning 272 Software for the Special Education Classroom 273 Assistive/Adaptive Technology Checklist 279 Laws Affecting Special Education 280 Mainstreaming 280 Inclusion 281 Adapting Classroom Lesson Plans for Students with Disabilities 281 Sample Classroom Lesson Plans 281 Summary 287 Chapter 13 Online Resources 287 Chapter Mastery Test 287 Key Terms 288 Computer Lab: Activities for Mastery and Your Portfolio 288 Suggested Readings and References 288 14 Teacher Support Tools and Music, Art, and Graphic Software 290 What Are Teacher Support Tools? 290 Teacher Support Tools 291 Teacher Support Tools on the Internet 299 Electronic Portfolios 300 Clip Art Collections 302 Teacher Support Tools Checklist 303 Individualized Education Plan Generators 304 What is Graphics Software? 304 Graphics Software 304 Presentation Graphics Programs 306 Print Graphics Programs 307 Computer-Aided Design Applications 309 Music Technology 310 Sample Classroom Lesson Plans 311 Summary 315 Chapter 14 Online Resources 316 Chapter Mastery Test 316 Key Terms 316 Computer Lab: Activities for Mastery and Your Portfolio 316 Suggested Readings and References 317 PART 4 What Teachers Should Know about Educational Technology 319 15 One Computer in the Classroom 321 One Computer in the Classroom 321 Computer Labs 330 The Wireless Mobile Lab 331 Summary 332 Chapter 15 Online Resources 332 Chapter Mastery Test 332 Key Terms 332 Computer Lab: Activities for Mastery and Your Portfolio 332 Suggested Readings and References 333 16 Learning Theorists and Research 334 Learning Theories and Technology Integration 334 Computer-Assisted Instruction Research Findings 337 Achievement 337 Summary 343 Chapter 16 Study Online Resources 344 Chapter Mastery Test 344 Key Terms 344 Computer Lab: Activities for Mastery and Your Portfolio 344 Suggested Readings and References 345 17 The Future 348 Future Trends 348 Emerging Technologies in Education 360 Software 361 Trends and Interesting Developments 362 Concluding Thoughts 363 Lessons We Have Learned 363 Summary 364 Chapter 17 Online Resources 364 Chapter Mastery Test 364 Key Terms 365 Computer Lab: Activities for Mastery and Your Portfolio 365 Suggested Readings and References 365 Appendix A Directory of Selected Software Publishers 367 Appendix B Recommended Mail-Order and Online Software Sources 370 Glossary 371 Index 381

About the Author

Vicki Sharp is a best-selling author of over 30 books. Her Ed Tech book is currently the number 3 book in this market. She teaches at California State University-Northridge with experience teaching in elementary school. She received her Ph.D. in Quantitative Research from St. Louis University and a Bachelor of Arts degree from Washington University. She teaches math/science methods courses and computer courses and supervises student teachers. She serves as a computer consultant and trainer for software publishers and school districts in Southern California. She speaks at computer conventions such as Computer User Educators (CUE) and The National Education Computing Conference (NECC). She is currently a member of the Educational Advisory Board for Knowledge Adventurer, one of the top publishers of educational software. Her special interests are integrating the computer into the classroom, teacher education, and school improvement.

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