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Design Patterns in Modern C++


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Apply modern C++17 to the implementations of classic design patterns. As well as covering traditional design patterns, this book fleshes out new patterns and approaches that will be useful to C++ developers. The author presents concepts as a fun investigation of how problems can be solved in different ways, along the way using varying degrees of technical sophistication and explaining different sorts of trade-offs. Design Patterns in Modern C++ also provides a technology demo for modern C++, showcasing how some of its latest features (e.g., coroutines) make difficult problems a lot easier to solve. The examples in this book are all suitable for putting into production, with only a few simplifications made in order to aid readability. What You Will Learn Apply design patterns to modern C++ programming Use creational patterns of builder, factories, prototype and singleton Implement structural patterns such as adapter, bridge, decorator, facade and more Work with the behavioral patterns such as chain of responsibility, command, iterator, mediator and more Apply functional design patterns such as Monad and more Who This Book Is For Those with at least some prior programming experience, especially in C++.
Product Details

Table of Contents

1. Introduction Part I: Creational Patterns 2. Builder 3. Factories 4. Prototype 5. Singleton Part II: Structural Patterns 6. Adapter 7. Bridge 8. Composite 9. Decorator 10. Facade 11. Flyweight 12. Proxy Part III: Behavioral Patterns 13. Chain of Responsibility 14. Command 15. Interpreter 16. Iterator 17. Mediator 18. Null Object 19. Observer 20. State 21. Strategy 22. Template Method 23. Visitor 24. Maybe Monad Part IV: Appendix 25. Appendix A: Functional Design Patterns

About the Author

Dmitri Nesteruk is a quantitative analyst, developer, course and book author, and an occasional conference speaker. His interests lie in software development and integration practices in the areas of computation, quantitative finance and algorithmic trading. His technological interests include C# and C++ programming as well high-performance computing using technologies such as CUDA and FPGAs. He has been a C# MVP since 2009.

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