How to Use This Book.
Introduction: Toward Serious Playfulness.
Part 1. Framegames.
1. Introduction to Framegames.
2. Structured Sharing.
3. Creativity Techniques.
4. Interactive Lectures.
5. Textra Games.
6. Item Processing.
7. Video Vitamins.
.8 Debriefing Games.
9. Card Games.
10. Board Games.
11. Matrix Games.
12. Paper-andPencil Games.
13. Instructional Puzzles.
14. Audio Games.
15. Telephone Games.
16. Game Shows.
17. E-Mail Games.
18. Improv Games.
19. Openers.
20. Closers.
Part 2. Simulation Games.
21. Introduction to Simulation Games.
22. Action Learning.
23. Reflective Teamwork Activities.
24. The Case Method.
25. Production Simulation.
26. Training Devices.
27. Metaphorical Simulation Games.
28. Interactive Storytelling.
29. Role Playing.
30. Cash Games.
31. PC Simulations.
32. Jolts.
References.
Glossary of Interactive Strategies.
Activity Indexes.
Resources.
Basic Books on Interactive Strategies.
Classified List of Books on Interactive Strategies.
The Best Resources on Interactive Strategies.
Websites on Interactive Strategies.
Companion Website on the Book.
About the Author.
How to Use the CD-ROM.
Sivasailam "Thiagi" Thiagarajan, Ph.D., is director of research at QB International, a company that provides custom-designed interactive learning resources in instructor-led and online environments. Among his long-term clients are AT&T, Bank of Montreal, Cadence Design Systems, Chevron, IBM, Intel, Intelsat, United Airlines, and Liberty Mutual. Thiagarajan has published 40 books, 120 games and simulations, and more than 200 articles. He has made hundreds of presentations and keynote speeches at professional conferences. An international consultant, he has lived in three different countries and has consulted in twenty-one others.
"It's a treasure if you use it for it's stated purpose of designing your own games and activities." (Training Media Review, April 8, 2003)
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