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Developing Games on the Raspberry Pi
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Table of Contents

1. Getting Started with the Raspberry Pi. - 2. Scripting with LÖVE. - 3. Modular Programming with LÖVE. - 4. Analog Programming. - 5. Database and Libraries. - 6. Graphics. - 7. Menu Design. - 8. Battling It Out. - 9. Balance of Power. - 10. Save Files and Game States. - 11. Sound. - 12. Rogue-like Dungeon Crawler. - 13. Game Distribution. - 14. Next Steps. - Appendix A

About the Author

Seth Kenlon is a teacher, artist, D&D dungeon master, free software and free culture advocate, and UNIX geek. He has worked in the VFX (The Hobbit, Deadpool, Valerian) and computing industry (IBM, Red Hat), often at the same time. He is one of the maintainers of the Slackware-based multimedia production project.

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