Introduction
1. Mythology and the Digitization of Lévi-Strauss
2. Introducing the Slender Man
3. The Origin of the Slender Man
4. The Origin of the Slender Man
5. Marble Hornets
6. Playing the Slender Man
7. Loving the Horror, Romancing Slender
8. Laughing at the Horror
9: A Dog, a Video Game and a Monster
10: The Online Hive Mind’s Stories
11: The Slender Man’s Culture
Conclusion
Explores the role of myth online, and through this the role and place of digital communities, using the case study of the Slender Man.
Vivian Asimos is a scholar at alt-ac.uk, of which she is a co-founder. Her research focuses on the study of popular culture, and what contemporary narratives have to tell us about our current societies.
Digital Mythology and the Internet’s Monster is one of the only
major studies into contemporary folklore developed in online
spaces. This makes it an important addition to scholarship on media
and religion ... a strong and thorough piece of academic writing
showing a meticulous understanding of the processes behind The
Slender Man and his spread in the online sphere.
*Journal of Religion, Media and Digital Culture*
Vivian Asimos is a new and original voice in both structuralism and
the study of digital culture. This book has opened my eyes to
processes in the creation of folk/fakelore and to the highly
dynamic nature
*Seth Kunin, Deputy Vice Chancellor, Curtin University, Australia*
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