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Dixty Pixels


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Table of Contents

1. The World's Largest Easter Egg and What Came Out of It 2. What We Need Around Here Is More Aliasing 3. Return of the Jaggy 4. How Many Different Curves Are There? 5. Dirty Pixels 6. Cubic Curve Update 7. Triage Tables 8. The Wonderful World of Video 9. Uppers and Downers 10. Uppers and Downers, Part II 11. The World of Digital Video 12. How I Spent My Summer Vacation-1976 13. NTSC: Nice Technology, Super Color 14. What's the Deal with the DCT? 15. Quantization Error and Dithering 16. Compositing-Theory 17. "Composting"-Practice 18. How to Attend a SIGGRAPH Conference 19. Three Wrongs Make a Right 20. Fun with Premultiplied Alpha

About the Author

For over three decades, eminent computer graphicist Jim Blinn has coupled his scientific knowledge and artistic abilities to foster the growth of the computer graphics field. His many contributions include the Voyager flyby animations of space missions to Jupiter, Saturn, and Uranus; The Mechanical Universe, a 52-part telecourse of animated physics; and the computer animation of Carl Sagan's PBS series Cosmos. In addition, Blinn is the recipient of the SIGGRAPH Computer Graphics Achievement Award as well as the SIGGRAPH Coons Award, and has developed many widely used graphics techniques, including bump mapping, environment mapping, and blobby modeling. In 2000, he was elected to the National Academy of Engineering. He currently works at Microsoft Research.

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