Section I - Educational game design essentials. Ch 1. Designing learning experiences. Ch 2 The magic powers of the game designer. Ch 3 Pedagogy and Games. Section II -Let's make a Game! Ch 4 IThe Game Core. Ch 5 Where to Start. Ch 6 Let's Make a Game!. Ch 7 A closer look at game mechanics. Ch 8. Games as reflection tools. Ch 9 IKnowing Your Audience. Ch 10. The dynamics of single player and multiplayer games. Ch 11 Storytelling. Section III - Level Up!.Ch 12 12. Games as systems of information, Ch 13 13. Game aesthetics. Ch 14 14. Game testing and feedback. Ch 15 Game Over
George Kalmpourtzis is an award winning educational game designer, working for the French educational technology pioneer Maskott, having previously worked in studios in France, UK and Greece. His work includes games for a great span of media, including mobile devices, computers, interactive surfaces, motion controls, augmented and virtual reality. He has participated, coordinated and led international research and commercial projects in the field of educational software and games, in collaboration with top-ranking academic institutions and multinational corporations.