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Finders Keepers
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New or Used: $9.00
The quizmaster opened his arms and laughed, straight into Patrick's eyes. 'Patrick!' he shouted. 'Are you ready to play ...Finders Keepers?' Patrick's eyes bulged. He licked his lips, swallowed. 'Yes,' he squeaked. 'Well, come on over!' bawled the quizmaster. And then everything went black. Patrick is a Finder, someone who can cross the barrier between two worlds and retrieve lost objects. He's been chosen in a game of chance, but he'll need more than luck to win, and time is running out.
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Gr 4-6-- Patrick seems to be in luck when he's invited to be on a television game show, ``Finders Keepers.'' The only problem is that there's no such channel where he lives and there's no such game show. But when the boy tunes in on Saturday morning, he's pulled through the television into a parallel universe. There, he must decode the riddles of three ``seekers'' whose possessions have been lost through the barrier between the worlds. Patrick must go back to his world and return with the lost objects in order to win fabulous prizes (including the computer for which he yearns). He faces many dangers, and his ingenuity is tested as he plays the game. Patrick makes friends, rescues lost souls, and learns a little about the space-time continuum in this lively adventure. Family values are strong, and the solid realistic setting makes the fantasy element credible. Anyone who has ever wondered where odd socks go and why keys are so often not where they've been left will enjoy this time-travel story with a computer twist.-- Anne Connor, Los Angeles Public Library

Patrick's skill at a computer game earns him a place on Finders Keepers , a positively dizzy and dizzying game show transmitted from a parallel dimension, in which Finders from our dimension win valuable prizes by hunting for objects that have accidentally fallen through a barrier from the parallel universe into ours. As Patrick struggles to win the computer he desperately wants, he is forced to learn a hard truth about valuing things over people. In addition to teaching this poignant lesson, Rodda serves up at least one scream ingly funny riotous situation per chapter and keeps her adventure moving at lightning speed--making for an uncommonly satisfying read. Young's line drawings deftly keep pace with the story's changing moods. Ages 10-up. (Oct.)

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