Game Development 2042. Chapter 1 A Global Community of Players. Chapter 2 How to Reach the World. Chapter 3 The Evolution of Game Design. Chapter 4 Web 3 Gaming: Crypto, Play to Earn, NFT. Chapter 5 Devices and Platforms. Chapter 6 Input and Feedback Mechanisms. Chapter 7 Business Models. Chapter 8 Data and Analytics. Chapter 9 Artificially Intelligent Characters. Chapter 10 The Future of Game Development. CONCLUSIONS. INDEX.
Tim Fields has been making and operating games and leading game publishing companies for more than 25 years. Along the way he has been a part of bringing games to life in franchises like Call of Duty, Halo, Marvel, Disney, Need for Speed, Fast and Furious, Transformers, Dungeons & Dragons, and many more, winning multiple Editor’s Choice and other awards, and generated billions of dollars in earnings. This is his fifth book on the games industry. He recently served as the CEO of mobile game publisher Kabam and currently works at Wizards of the Coast, bringing beloved franchises to life as digital games.Tim also runs an AI focused research company called MainBrain.AI.
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