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Game Development for IOS with Unity3d
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Table of Contents

Designing Your Game
It's Not as Easy as It Looks!
Play Testing
iOS Platform-Specific Considerations
Clear Out Your Clutter
Stay Grounded in Reality
Preproduction
Mind Mapping
Scripting and Storyboarding
Gantt Charts
Task List Management
Software for Word Processing and Writing
Writing Game Design Documents
Why Project Manage?
Project Management for Guerillas
Set Work Time and Stick to It
Tasks Lists
Stay Healthy
Keep Communication Going
When Good Games Go Bad
Testing and Quality Assurance
What Bug Reports Should Include

Getting Set Up for iOS Development
Which Version of Unity Do You Need?
The Apple Developer Program Subscription
Choosing the Right Developer Program Subscription
A Summary of the iOS Developer Setup Process
Developer Tools
Basics of the Apple Developer Center
Overview of the Apple Developer Center Areas
Setting Up the Certificates You Need for Development
Setting Up iOS Devices to Use for Development and Testing
Setup and Download Provisioning Profiles

Setting Up Unity and Your Mac for iOS Development
Introduction to Unity
Setting Up Unity to Work with Your Apple Developer Profile
Downloading and Installing Apple Developer Certificates
What Is the Unity Remote?
Installing Unity Remote onto the Device
Naming Profiles Properly

Basics of the Unity Editor
What Makes a Unity Project?
Finding Your Way Around
Navigating the Game Scene
Finding Objects in a Scene Quickly
Unity Physics: PhysX

Building a Game in Unity iOS: The Roll-a-Ball Game
Game Overview
Controls
Making the Game
Building and Testing the Game on Your iOS Device
There's Always Room for Improvement

Making a Kart-Racing Game
Game Overview
Controls
Making the Game
Choosing Random Textures for the Cars
Drawing the In-Game User Interface
Sound Effects
Making the Game Even Better

Debugging and Script Optimization
Introduction to the Debugger
Strategies for Wiping Out Bugs
Console Debugging
Retrieving PlayerPrefs and Application-Specific Files from an iOS Device
Script Optimization
An Introduction to the Profiler (Pro-Only Feature)

Optimizing for File Size and Performance
Texture Import Settings
Why Compression Is Important
Quality versus Quantity: What's Available and What's It About?
Scale and Why It's Important
Why Audio Can Make or Break Your Game
Draw Call Batching
Occlusion Culling (Pro Feature)

Publishing to the iTunes Store
The Approval Process
What You Need to Submit to Apple
An Introduction to iTunes Connect
How to Upload Your Game to Apple for Review
What Happens Once Apple Approves Your Game for Sale?
iOS Marketing
Promotion Tips and Tricks

Thinking Outside the Box
The Democratization of Game Development: Anyone Can Make Games!
Tweaks to the Compiled Project Code in Xcode
In-App Purchases
Other Uses for Unity iOS and Available Plug-Ins to Expand Its Functionality
Tips and Questions to Ask for Porting to Other Platforms
Using TestFlight to Get Builds to Your Testers
Mantis
The Unity Online Community

Glossary

Index

About the Author

Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.

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