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Designing Your Game It's Not as Easy as It Looks! Play Testing iOS Platform-Specific Considerations Clear Out Your Clutter Stay Grounded in Reality Preproduction Mind Mapping Scripting and Storyboarding Gantt Charts Task List Management Software for Word Processing and Writing Writing Game Design Documents Why Project Manage? Project Management for Guerillas Set Work Time and Stick to It Tasks Lists Stay Healthy Keep Communication Going When Good Games Go Bad Testing and Quality Assurance What Bug Reports Should Include Getting Set Up for iOS Development Which Version of Unity Do You Need? The Apple Developer Program Subscription Choosing the Right Developer Program Subscription A Summary of the iOS Developer Setup Process Developer Tools Basics of the Apple Developer Center Overview of the Apple Developer Center Areas Setting Up the Certificates You Need for Development Setting Up iOS Devices to Use for Development and Testing Setup and Download Provisioning Profiles Setting Up Unity and Your Mac for iOS Development Introduction to Unity Setting Up Unity to Work with Your Apple Developer Profile Downloading and Installing Apple Developer Certificates What Is the Unity Remote? Installing Unity Remote onto the Device Naming Profiles Properly Basics of the Unity Editor What Makes a Unity Project? Finding Your Way Around Navigating the Game Scene Finding Objects in a Scene Quickly Unity Physics: PhysX Building a Game in Unity iOS: The Roll-a-Ball Game Game Overview Controls Making the Game Building and Testing the Game on Your iOS Device There's Always Room for Improvement Making a Kart-Racing Game Game Overview Controls Making the Game Choosing Random Textures for the Cars Drawing the In-Game User Interface Sound Effects Making the Game Even Better Debugging and Script Optimization Introduction to the Debugger Strategies for Wiping Out Bugs Console Debugging Retrieving PlayerPrefs and Application-Specific Files from an iOS Device Script Optimization An Introduction to the Profiler (Pro-Only Feature) Optimizing for File Size and Performance Texture Import Settings Why Compression Is Important Quality versus Quantity: What's Available and What's It About? Scale and Why It's Important Why Audio Can Make or Break Your Game Draw Call Batching Occlusion Culling (Pro Feature) Publishing to the iTunes Store The Approval Process What You Need to Submit to Apple An Introduction to iTunes Connect How to Upload Your Game to Apple for Review What Happens Once Apple Approves Your Game for Sale? iOS Marketing Promotion Tips and Tricks Thinking Outside the Box The Democratization of Game Development: Anyone Can Make Games! Tweaks to the Compiled Project Code in Xcode In-App Purchases Other Uses for Unity iOS and Available Plug-Ins to Expand Its Functionality Tips and Questions to Ask for Porting to Other Platforms Using TestFlight to Get Builds to Your Testers Mantis The Unity Online Community Glossary Index
Jeff W. Murray runs PsychicParrot Games, which develops iOS, Android, downloadable, and browser-based games and explores experimental game technologies such as brainwave readers and robotics. He has programmed and designed games as a hobby for nearly 30 years and has worked in game development and browser-based entertainment for over 12 years, working with companies such as Microsoft, RealNetworks, and Sony.