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Game Development with Construct
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Table of Contents

Chapter 1: Getting Started with Construct 2.- Chapter 2: Starfish Collector.- Chapter 3: Space Rocks .- Chapter 4: Cleanup Challenge .- Chapter 5: Adding Polish to your Game .- Chapter 6: Plane Dodger .- Chapter 7: Racecar 500 .- Chapter 8: Rectangle Destroyer .- Chapter 9: Spell Shooter .- Chapter 10: Airplane Assault .- Chapter 11: Tower Defenders.- Chapter 12: Maze Runman .- Chapter 13: Jumping Jack .- Chapter 14: Treasure Chest.- Chapter 15: The Journey Continues.- Appendix A: Game Design Documentation.

About the Author

Lee Stemkoski is a professor of computer science and mathematics. He earned his Ph.D. in Mathematics from Dartmouth College in 2006. He has been teaching at the college level, with an emphasis on Java Programming, Computer Graphics, and Video Game Development for the past six years. Lee particularly enjoys playing classic games released for the Nintendo and Super Nintendo Entertainment System consoles. He has written another book, Beginning Game Development with LibGDX, in addition to many other scholarly articles and game development tutorials.  
Evan Leider is currently pursuing a B.S. in Computer and Management Information Systems with a specialization in Game Development, with an expected graduation date of 2018. Since 2012, he has been using Construct 2 to create his own games. Evan has been a teaching assistant in introductory video game programming courses for two years, where he helps college and high school students learn how to use Construct 2. He enjoys playing video games such as Sonic the Hedgehog and Super Smash Brothers. 

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