Developing Autonomous Bots for Online Games
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|Format: ||Paperback, 304 pages|
|Published In: ||United States, 19 August 2016|
Wish your favorite PC game had a more informative heads up display? What if you could instantly collect all that loot from your latest epic battle? You don't need to be a sorcerer to transform a game you like into a game you love. Just make a bot to do the grunt work for you! If you're familiar with Windows-based development and memory management, then Game Hacking, provides all the tools and knowledge you need to become a true game hacker. Let veteran game hacker Nick Cano teach you the basics, including reverse engineering, assembly code analysis, programmatic memory manipulation, and code injection. Throughout the book, you'll hone your new skills with hands-on labs, dig into practice binaries, and learn to write your own bot.Level up your toolbox with hacking techniques: Scan and modify memory with Cheat Engine Explore program structure and execution flow with OllyDBG Log processes and pinpoint useful data files with Process Monitor Manipulate control flow through NOPing, hooking, and more Locate and dissect common game memory structures Discover the secrets behind common game bots, including: Persistent hacks, such as a heads up display Responsive hacks, such as auto healers and combo bots Bots with artificial intelligence, such as cave walkers and automatic looters Game hacking might seem like black magic, but that doesn't mean it's evil. When you know how bot makers create bots and why they do it, you'll be empowered to discourage and defend against bots in your own games! Journey through the inner workings of PC games, and come away with a deeper understanding of both game design and computer security.
About the Author
Nick Cano wrote his first scripts for open source game servers when he was 12 and has been a part of the game-hacking community ever since. He has years of experience in detecting and defending against malware, and advises developers and designers on best practices to protect their games against bots. Nick has spoken about his research and tools at many conferences.
No Starch Press|
23.11 x 17.78 x 1.78 centimetres (0.45 kg)|
15+ years |