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Game Testing: All in One


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Table of Contents

1. Two Rules of Game Testing; 2. Being a Game Tester;. 3. Why Testing is Important; 4. Software Quality; 5. The Test Process; 6. Testing by the Numbers; 7. Combinatorial Testing; 8. Test Flow Diagrams; 9. Cleanroom Testing; 10. Test Trees; 11. Play Testing & Ad Hoc Testing; 12. Defect Triggers; 13. Capture/Playback Testing. Appendices.

Promotional Information

Covers a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices. Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development. Walks the reader through test design and other QA methods, using real game situations. Demonstrates methods and tools for tracking and managing game testing progress and game quality. Includes DVD with tools used for the examples in the book and also test table templates and flow Diagrams. lnstructors' solutions to exercises, Microsoft PP slides available for use as a textbook.

About the Author

Charles P. Schultz is a Microsoft Certified Educator, ASTQB certified Tester, and author of more than 20 US patents. Robert Denton Bryant rose through the ranks as a game tester to produce dozens of video games over a 20-year career. He is director of the Interactive Games Studies program at St. Edward's University in Austin, Texas.

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