Chapter 1. Introduction
Chapter 2. Interface
Chapter 3. The Basics
Chapter 4: Modeling a Head
Chapter 5. Brushes, materials and painting
Chapter 6. The Dragon's Head
Chapter 7. Creating the Wings using Shadowbox & ZSketch
Chapter 8. Making the Dragon's Body
Chapter 9. UVs and Masking
Chapter 10. Painting the Dragon
Chapter 11. Creating the Collar using Insert Mesh
Chapter 12. Recoloring the Model
Chapter 13. Making a Fire Hydrant
Chapter 14. The Base Stand
Chapter 15. Grass
Chapter 16. Combining it all
Chapter 17. Posing the Dragon
Chapter 18. Painting the fire hydrant
Chapter 19. Polishing the model
Chapter 20. Lighting
Chapter 21. Rendering
Chapter 22. Compositing
Greg Johnson has been a Professor at the Savannah College of Art and Design since 1996 after time as a graphic designer and an artist involved in television production. He received his MFA in Computer Arts from the Savannah College of Art and Design and his BA in Fine Arts from Louisiana State University in Shreveport. In addition to being a Professor, he also worked as a 3D Lead for Ascent Games and does freelance illustration work. Johnson has taught over fifty different courses in hundreds of classes in his eighteen plus years of teaching at the college level. His courses have included 3D sculpting, modeling, texturing, painting, animation, rigging, effects, programming, game design and development in the subject areas of computer art, game development, interactive design, and visual effects. He founded the Game Development department at SCAD and has developed courses for the Game Development, Computer Arts, Visual Effects, and Scientific Illustration areas of study at SCAD. For the last seven years he has been teaching an introduction to digital sculpture class using ZBrush.
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