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Introduction to Game Design, Prototyping, and Development
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Table of Contents

  • P1 Game Design and Paper Prototyping
  • 0 Introduction
  • 1 Thinking Like a Designer
  • 2 Game Analysis Lexicons
  • 3 The Layered Tetrad
  • 4 Acting Like a Designer
  • 5 Design Goals
  • 6 The Inscribed Layer
  • 7 The Dynamic Layer
  • 8 The Cultural Layer
  • 9 Paper Prototyping and Iteration
  • 10 Playtesting and Usability Testing
  • 11 Math & Game Balance
  • 12 Puzzle Design
  • 13 Guiding the Player
  • 14 The Digital Game Industry
  • 15 The Agile Development Prototyping Mentality
  • P2 Digital Prototyping
  • 16 Thinking in Digital Systems
  • 17 Introducing our Development Environment: Unity
  • 18 Introducing our Language: C#
  • 19 Your First Program: Hello World
  • 20 Debugging
  • 21 Variables and Components
  • 22 Boolean Operations and Conditionals
  • 23 Loops
  • 24 Lists and Arrays
  • 25 Functions and Parameters
  • 26 Classes
  • 27 Object-Oriented Thinking
  • P3 Game Prototype Examples and Tutorials
  • 28 Prototype 1: Apple Picker
  • 29 Prototype 2: Mission Demolition
  • 30 Prototype 3: Space SHMUP
  • 31 Prototype 4: Prospector Solitaire
  • 32 Prototype 5: Bartok
  • 33 Prototype 6: Word Game
  • 34 Prototype 7: QuickSnap
  • 35 Prototype 8: Omega Mage
  • P4 Appendices
  • 36 Standard Project Setup Procedure
  • 37 Useful Concepts Reference
  • 38 Online References

About the Author

Jeremy Gibson Bond is a Professor in the Media and Information department at Michigan State University, which is currently the #8 Game Design program in the world. From 2009 to 2013, he was an Assistant Professor teaching game design and protyping for the Interactive Media and Games Division of the University of Southern Californias School of Cinematic Arts, which was the number one game design school in North America throughout his tenure there. Jeremy serves the IndieCade independent game festival as the Chair for Education and Advancement, where he is responsible for the IndieXchange and GameU conference tracks, and he has spoken at the Game Developers Conference every year since 2009.
Jeremy earned a Master of Entertainment Technology degree from Carnegie Mellon Universitys Entertainment Technology Center in 2007 and a Bachelor of Science degree in Radio, Television, and Film from the University of Texas at Austin in 1999. Jeremy has worked as a programmer and prototyper for companies such as Human Code and frog design, has taught classes for Great Northern Way Campus (in Vancouver, BC), Texas State University, the Art Institute of Pittsburgh, Austin Community College, and the University of Texas at Austin, and has worked for Walt Disney Imagineering, Maxis, and Electronic Arts/Pogo.com, among others. While in graduate school, his team created the game Skyrates, which won the Silver Gleemax Award at the 2008 Independent Games Festival. Jeremy also apparently has the distinction of being the first person to ever teach game design in Costa Rica.

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