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Introduction to Programming with Greenfoot


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Table of Contents

  • CHAPTER 1: Getting to know Greenfoot
  • CHAPTER 2: The first program: Little Crab
  • CHAPTER 3: Improving the Crab- more sophisticated programming
  • CHAPTER 4: Finishing the crab game
  • Interlude 1: Sharing your scenarios
  • CHAPTER 5: Scoring
  • CHAPTER 6: Making music: An on-screen piano
  • CHAPTER 7: Object interaction: an introduction
  • CHAPTER 8: Interacting objects: Newton's Lab
  • CHAPTER 9: Collision detection: Asteroids
  • Interlude 2: The Greeps competition

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