Now Australia's Biggest Toy Store

We won't be beaten by anyone. Guaranteed

LISP Lore
By

Rating

Product Description
Product Details

Promotional Information

Springer Book Archives

Table of Contents

1. Introduction.- 2. Getting Started on the Lisp Machine.- 2.1 Why Use a Lisp Machine?.- 2.1.1 Why This Book?.- 2.1.2 Looking Ahead.- 2.2 The Keyboard.- 2.3 Typing to a Lisp Listener.- 2.4 Getting Around the Environment.- 2.5 The Mouse.- 2.5.1 The System Menu.- 2.6 The Monitor.- 2.7 The Editor.- 2.8 The Compiler and the Debugger.- 2.9 Getting Started.- 2.9.1 Bringing the Machine up.- 2.9.2 Logging in.- 2.10 A Word About Work Style.- 2.11 This and That.- 2.11.1 Problem Reporting.- 2.11.2 Backup.- 2.12 Problem Set #1.- 3. Flow of Control.- 3.1 Conditionals.- 3.2 Blocks and Exits.- 3.3 Nonlocal Exits.- 3.4 Iteration.- 3.4.1 Mapping.- 3.4.2 Do.- 3.4.3 Loop.- 3.4.4 Implicit Iteration.- 3.5 Lexical Scoping.- 3.6 Macros.- 3.7 Unwind-protect.- 3.8 Fun and Games.- 3.9 Problem Set.- 4. More on Navigating the Lisp Machine.- 4.1 The Scheduler and Processes.- 4.2 Windows.- 4.3 Debugging.- 4.4 The Input Editor and Histories.- 4.5 Mouse Sensitivity.- 4.6 Poking Around.- 4.7 Fun and Games.- 4.8 Problem Set.- 5. What's a Flavor?.- 5.1 Instance Variables.- 5.2 Methods.- 5.3 Making Instances.- 5.4 Initial Values for Instance Variables.- 5.5 Methods for Make-instance.- 5.6 Mixing Flavors.- 5.7 Combined Methods.- 5.8 Whoppers.- 5.9 Internal Interfaces.- 5.10 Vanilla Flavor.- 5.11 The Flavor Examiner Tools.- 5.12 Message Passing.- 5.13 The Window System.- 5.14 Fun and Games.- 5.15 Problem Set.- 6. User Interface.- 6.1 Program Frameworks: an Overview.- 6.2 Defining Commands.- 6.3 The Redisplay.- 6.4 Presentation Types.- 6.5 Mouse Sensitivity.- 6.5.1 Mouse Sensitivity - the Easy Part.- 6.5.2 Mouse Gesture Translations.- 6.6 Fun and Games.- 7. The Graph Example.- 7.1 The Nodes and Arcs.- 7.2 The Presentation Types.- 7.3 The Display.- 7.4 The Commands.- 7.5 The Mouse Gesture Translators.- 7.6 The Program.- 7.7 Problem Set.- 8. Streams and Files.- 8.1 Streams.- 8.1.1 Standard Stream Operations.- 8.1.2 Special-purpose Operations.- 8.1.3 Standard Streams.- 8.2 Accessing Files and Directories.- 8.2.1 Open and Other Functions for Operating on Files.- 8.2.2 Directories.- 8.3 Pathnames.- 8.3.1 Component Values.- 8.3.2 Case in Pathnames.- 8.3.3 Defaults and Merging.- 8.3.4 Pathname Functions and Methods.- 8.3.5 Logical Pathnames.- 8.4 Making Other I/O Streams.- 8.5 Fun and Games.- 8.6 Problem Set.- 9. The Calculator Example.- 9.1 The Program Frame.- 9.2 The Redisplay.- 9.3 The Command-definition Macrology.- 9.4 The Program.- 9.5 Fun and Games.- 10. Systems, Storage and Errors.- 10.1 Systems.- 10.1.1 Defining a System.- 10.1.2 Compiling and Loading Systems.- 10.1.3 Patching a System.- 10.2 Storage Allocation.- 10.2.1 Allocation and the Garbage Collector.- 10.2.2 Areas.- 10.2.3 Resources.- 10.2.4 Stack Allocation.- 10.3 Condition Handling.- 10.3.1 Signalling Conditions.- 10.3.2 Handling Conditions.- 10.3.3 Creating New Condition Flavors.- 10.3.4 Restart Handlers.- 10.3.5 Proceeding.- 10.3.6 A Few Examples.- 10.4 Fun and Games.- 11. The Card Game Example.- 11.1 Card Definitions.- 11.2 Presentation Types.- 11.3 Card Places.- 11.3.1 Basic Places.- 11.3.2 Presentation.- 11.3.3 Caching.- 11.3.4 Stacked Places.- 11.4 The Interactive Program.- 11.4.1 Games.- 11.4.2 Place Display.- 11.5 The Program.- 11.6 Problem Set.- 11.7 Fun and Games.- 12. More Advanced Use of the Editor.- 12.1 Keyboard Macros.- 12.2 Writing New Commands.- 12.2.1 Zwei Data Structure.- 12.2.2 Command Tables and Command Definition.- 12.2.3 Reading From the Mini-buffer.- 12.2.4 A Real Example.- 12.3 Learning More About the Editor.- 12.4 Fun and Games.- 12.5 Problem Set.- 13. A Quick Look At the Network.- 13.1 The Gee-whiz Look.- 13.1.1 What is a Network?.- 13.1.2 Levels of Abstraction.- 13.2 The Generic Network System.- 13.2.1 How Does Path-finding Work?.- 13.2.2 How Does Service Invocation Work?.- 13.2.3 Other GNS Functions.- 13.3 The Namespace System.- 13.4 Examples of the Use of the Generic Network System.- 13.4.1 Time of Day.- 13.4.2 Who's Logged in.- 13.4.3 Mail Delivery.- 13.5 Writing Your Own Network Software.- 13.5.1 Writing Your Own User End.- 13.5.2 Writing Your Own Server End.- 13.5.3 Sample User and Server Definition.- APPENDIX A. Basic Zmacs Commands.

Ask a Question About this Product More...
Write your question below:
Look for similar items by category
People also searched for
How Fishpond Works
Fishpond works with suppliers all over the world to bring you a huge selection of products, really great prices, and delivery included on over 25 million products that we sell. We do our best every day to make Fishpond an awesome place for customers to shop and get what they want — all at the best prices online.
Webmasters, Bloggers & Website Owners
You can earn a 5% commission by selling LISP Lore: A Guide to Programming the LISP Machine on your website. It's easy to get started - we will give you example code. After you're set-up, your website can earn you money while you work, play or even sleep! You should start right now!
Authors / Publishers
Are you the Author or Publisher of a book? Or the manufacturer of one of the millions of products that we sell. You can improve sales and grow your revenue by submitting additional information on this title. The better the information we have about a product, the more we will sell!
Back to top