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Learn Python 3 the Hard Way


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Table of Contents

  • Exercise 0: The Setup
  • Exercise 1: A Good First Program
  • Exercise 2: Comments and Pound Characters
  • Exercise 3: Numbers and Math
  • Exercise 4: Variables and Names
  • Exercise 5: More Variables and Printing
  • Exercise 6: Strings and Text
  • Exercise 7: More Printing
  • Exercise 8: Printing, Printing
  • Exercise 9: Printing, Printing, Printing Exercise 10: What Was That?
  • Exercise 11: Asking Questions
  • Exercise 12: Prompting People
  • Exercise 13: Parameters, Unpacking, Variables
  • Exercise 14: Prompting and Passing
  • Exercise 15: Reading Files
  • Exercise 16: Reading and Writing Files
  • Exercise 17: More Files
  • Exercise 18: Names, Variables, Code, Functions
  • Exercise 19: Functions and Variables
  • Exercise 20: Functions and Files
  • Exercise 21: Functions Can Return Something
  • Exercise 22: What Do You Know So Far?
  • Exercise 23: Read Some Code
  • Exercise 24: More Practice
  • Exercise 25: Even More Practice
  • Exercise 26: Congratulations, Take a Test!
  • Exercise 27: Memorizing Logic
  • Exercise 28: Boolean Practice
  • Exercise 29: What If
  • Exercise 30: Else and If
  • Exercise 31: Making Decisions
  • Exercise 32: Loops and Lists
  • Exercise 33: While-Loops
  • Exercise 34: Accessing Elements of Lists
  • Exercise 35: Branches and Functions
  • Exercise 36: Designing and Debugging
  • Exercise 37: Symbol Review
  • Exercise 38: Doing Things to Lists
  • Exercise 39: Dictionaries, Oh Lovely Dictionaries
  • Exercise 40: Modules, Classes, and Objects
  • Exercise 41: Learning to Speak Object Oriented
  • Exercise 42: Is-A, Has-A, Objects, and Classes
  • Exercise 43: Basic Object-Oriented Analysis and Design
  • Exercise 44: Inheritance vs. Composition
  • Exercise 45: You Make a Game
  • Exercise 46: A Project Skeleton
  • Exercise 47: Automated Testing
  • Exercise 48: Advanced User Input
  • Exercise 49: Making Sentences
  • Exercise 50: Your First Website
  • Exercise 51: Getting Input from a Browser
  • Exercise 52: The Start of Your Web Game

About the Author

Zed A. Shaw is the author of the popular online books Learn Python the Hard Way, Learn Ruby the Hard Way, and Learn C the Hard Way. He is also the creator of several open source software projects and has been programming and writing for nearly 20 years. Most of his free time is devoted to the study of painting and art history.

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