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Learner-Centered Design of Computing Education
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Table of Contents

  • Preface
  • Acknowledgments
  • What Does Computing for Everyone Mean?
  • The Challenges of Learning Programming
  • Computational Thinking and Using Programming to Learn
  • Media Computation and Contextualized Computing Education
  • Adults as Computing Learners
  • Learner-Centered Computing Education for Computer Science Majors
  • Steps Toward Computing for Everyone
  • Bibliography
  • Author's Biography
  • Index

About the Author

Mark Guzdial is a Professor in the College of Computing at Georgia Institute of Technology. Mark is a member of the GVU Center. He received his Ph.D. in education and computer science (a joint degree) at the University of Michigan in 1993, where he developed Emile, an environment for high school science learners programming multimedia demonstrations and physics simulations. He was the original developer of the CoWeb (or Swiki), which has been a widely used Wiki engine in universities around the world. He is the inventor of the Media Computation approach to learning introductory computing, which uses contextualized computing education to attract and retain students. He was vice-chair of the ACM Education Board, and still serves on the ACM Education Council. He serves on the editorial boards of ACM Transactions on Computing Education and Journal of the Learning Sciences. His blog on computing education is active, with over 500 pageviews per day. He and his wife were awarded the 2010 ACM Karl V. Karlstrom Outstanding Educator Award, he was awarded the IEEE Computer Society Undergraduate Teaching Award in 2012, and in 2014, he was named an ACM Distinguished Educator and a Fellow of the ACM.

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