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Learning C# by Developing Games with Unity 3D Beginner's Guide


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Terry Norton was born and raised in California. During the Vietnam era, he served six and half years in the US Air Force. While in the military, he was trained in electronics for electronic counter-measures. Upon discharge, he earned his Electrical Engineering degree, and later working for Joslyn Defense Systems in Vermont, designing and developing test equipment for the US Navy. When personal computers came on the scene, he took an interest in building computers, but never quite delved deep into the programming side. It wasn't unti l 2004 that programming peaked his interest. He began writi ng arti cles for OS/2 Magazine to teach C++ programming. Unfortunately, damaging his left hand in a snowblower accident in 2005 ended his writi ng for a couple years. IBM abandoned OS/2, so Terry bought his fi rst Apple computer in early 2006. He tried a few ti mes to learn Objecti ve-C, but work and family always seemed to sidetrack his eff orts. It wasn't unti l about 2010 when he discovered Unity and the need to write scripts, that he fi nally made some progress into the programming world. He began writi ng an online tutorial for UnityScript ti tled UnityScript for Noobs. It was a basic tutorial for beginners made available just before Unite 2011. Since then, Terry has been learning C# for writi ng scripts for Unity. Packt Publishing noti ced UnityScript for Noobs and asked if he would be interested in writi ng a book about learning UnityScript. He declined. He felt that C# was a bett er language, and his heart just wasn't into UnityScript any longer. Two weeks later, Packt off ered him the opportunity to write a book about learning C# for Unity. He jumped on it.

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