Keith Ammann is an ENNIE Award–winning writer based in Chicago and has been a roleplaying gamer and gamemaster for more than thirty years. He likes to play outwardly abrasive helpers, out-of-their-element helpers, reluctant helpers, and genuinely nice, helpful helpers. Mostly, though, he plays non-player characters. And monsters.
Praise for The Monsters Know What They're Doing
“I’ve always said, the Dungeon Master is the whole world except for
his players and as a result, I spend countless hours prepping for
my home group. What Keith gets is that the monsters are the DM’s
characters and his work has been super helpful in adding logic,
flavor, and fun in my quest to slaughter my players’ characters and
laugh out the window as they cry in their cars afterward.”
—Joe Manganiello, award-winning actor/producer, author of
Evolution, founder/creative director of Death Saves streetwear, and
consultant/contributor to Dungeons & Dragons
“This book almost instantly made me a better Dungeon Master. If
you’re running games, it is a must-have enhancement. I gave copies
to the two others in our group who share in the Dungeon Mastering,
and both of them came back the next time grinning rather slyly.
Keith is a diabolical genius, and I say that with the utmost
respect!” —R. A. Salvatore, #1 New York Times bestselling
author of more than sixty-five books, including the Drizzt
novels The Crystal Shard, Timeless,
and Boundless
“The best movie villains are the ones you fall in love with.
Keith’s book grounds villains in specificity, motivation, and
tactics--so much so that players will love to hate ‘em. This book
will enrich your game immeasurably!” —Matthew Lillard,
award-winning actor, director, producer, and co-founder of Beadle
and Grimm’s Pandemonium Warehouse
“I have to send this book to my DM!” —Hugo award finalist Max
Gladstone, author of This is How You Lose the Time War
“I hope my DM doesn't read this book.” —Hugo award-winner Elizabeth
Bear, author of Ancestral Night
“Every great DM needs a copy of this book like a player needs a D20
that rolls a lot of critical hits. It won't make the other side
happy, but it will make the game more exciting.”
—Two-time Campbell award finalist Stina Leicht, author of Cold
Iron
"Is a conniving creature with a rational sense of self-preservation
really going to take one last swipe at the fighter while on death’s
door, or would it run away to fight another day? Depending on the
monster, this book has the answer." —SYFY Wire
“One of the most interesting, thoughtful, smart RPG sourcebooks
I've ever read. . . . The Monsters Know What They're Doing is a
hoot just to read, and transported me back to my days of poring
over the Monster Manual and the Fiend Folio."—Cory Doctorow,
co-editor of boingboing.net and New York Times bestselling author
of Little Brother and Homeland
“As a dungeon master, I am overcome with the sheer usefulness of
Keith Ammann’s The Monsters Know What They’re Doing. This book is
brilliant. It’s completely rewriting the way I think about
encounters, and making me want to sick a pack of goblins on my
players straight away. Highly recommended for any DM of any level
of experience. And I fear it will become required reading when Live
to Tell the Tale comes out this summer and our players all get
smarter with their tactics too!” —Lou Anders, Hugo award winning
author of Once Upon a Unicorn, Star Wars: Pirate’s Price, and the
Thrones & Bones trilogy
“This book is ABSOLUTELY ESSENTIAL for any D&D DM, whether
you’re running monsters straight from the book or not. This should
sit prominently on every game shelf and should be pulled out for
every session.” –Dice Monkey
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